Game Engine and Assets Leaks
[UE4] Modular Skeleton Mage
Submitted by taliz, 28-06-2021, 02:55 AM, Thread ID: 210638
Thread Closed
https://www.unrealengine.com/marketplace...leton-mage
Full Clothes Skeleton: faces 21580, tris 41708, verts 21655
Staff: tris 4026, verts 2802
Skeleton Without Clothes: faces 15898, tris 30469, verts 15393
Rigged with Epic Skeleton. You don't need retarget.
The jaw is rigged too so you can open his mouth.
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, AO
6 Texture sets - Skull, Skeleton, Hood, Jacket, Belt, Staff
Skull and Skeleton has 6 Color Variations - Sand, Sand Blood, Sand Moss, Black, Black Blood, Black Moss
Clothes have 5 Color Variations - Dark, Desert, Red, Green, Blue
The staff has 5 Color Variations - Violet, Orange, Red, Green, Yellow
Everything can be very easily mixed so you can get your own unique color combination!
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
5 Color Variations for Clothes
5 Color Variations for Staff
6 Color Variations for Skull and Skeleton
You can mix all color variations to get your own unique color combination!
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
Jaw can be opened with additional jaw bone
Model is completely modular, all meshes are separated and you can mix everything to get new outfits
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations: no
Animation types (Root Motion/In-place): no
Number of characters: 1
Vertex counts of characters: 21655
Number of Materials and Material Instances: 32
Number of Textures: 56
Texture Resolutions: (Please list all various texture resolutions)
Skull 4096x4096
Skeleton 4096x4096
Clothes 01 4096x4096
Clothes 02 4096x4096
Clothes 03 4096x4096
Staff 4096x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: You have to use double-sided option for clothes
Full Clothes Skeleton: faces 21580, tris 41708, verts 21655
Staff: tris 4026, verts 2802
Skeleton Without Clothes: faces 15898, tris 30469, verts 15393
Rigged with Epic Skeleton. You don't need retarget.
The jaw is rigged too so you can open his mouth.
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, AO
6 Texture sets - Skull, Skeleton, Hood, Jacket, Belt, Staff
Skull and Skeleton has 6 Color Variations - Sand, Sand Blood, Sand Moss, Black, Black Blood, Black Moss
Clothes have 5 Color Variations - Dark, Desert, Red, Green, Blue
The staff has 5 Color Variations - Violet, Orange, Red, Green, Yellow
Everything can be very easily mixed so you can get your own unique color combination!
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
5 Color Variations for Clothes
5 Color Variations for Staff
6 Color Variations for Skull and Skeleton
You can mix all color variations to get your own unique color combination!
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
Jaw can be opened with additional jaw bone
Model is completely modular, all meshes are separated and you can mix everything to get new outfits
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations: no
Animation types (Root Motion/In-place): no
Number of characters: 1
Vertex counts of characters: 21655
Number of Materials and Material Instances: 32
Number of Textures: 56
Texture Resolutions: (Please list all various texture resolutions)
Skull 4096x4096
Skeleton 4096x4096
Clothes 01 4096x4096
Clothes 02 4096x4096
Clothes 03 4096x4096
Staff 4096x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: You have to use double-sided option for clothes
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