26-06-2021, 11:50 AMrandomtext Wrote: ahh i see what you're saying. so the rigging and skeletons are ue specific but the models should just be 3d objects. i havent used ue yet but this seems pretty cool so it might be a good reason to give it a try
Theres also a unity specific version of these models on the Asset Store but Im not sure if they have been leaked here yet. But if you want to try UE I'd recommend it. Usually its what I make all of my projects on because of the ease of use with blueprints along with the C# compatibility plugin also being helpful.