Ascent Combat Framework (ACF) is a multi-modules C++ Plugin that provides an extendable and easy to use framework to build your Action RPG in a very short amount of time. It features everything you need to design and create a state-of-the-art fluid Ranged and/or Melee Combat System and supports networking.
Why is different?
Its modular and generic architecture will let you create your very own gameplay avoiding that "garbage asset flipper" feel that most of the indie game have when made with pre-made assets. ACF gives the ability to the developer to shape his vision and build a polished and unique game experience.
Video Trailer !
UPDATE 1
Update 1.3 LIVE!
Everything is exposed to blueprint to be expandable without coding, so you'll have all the power of a professional C++ Gameplay without touching a single line of code.
Note: this requires at least some basic blueprint/unreal knowledge!
Documentation
Try the Demo!
Integrations
Technical Details FREE SAMPLE PROJECT on Discord
Official Website
Features:
Generic Character Controller Generic Actions System Curve Driven Animation System Items, Inventory, & Crafting System AI Framework & Companions AI Groups Statistics and RPG Framework (ARS)*: create your stats & attributes Optimized Collisions Manager (ACM)* Targeting System (ATS)* Camera Manager (CCM) Combined Animation System and Executions* (CAS) Mount System NEW! Spells & Magic System NEW! Music Manager Code Modules:
Ascent Combat Framework [Runtime] Camera Manager [Runtime] Targeting System [Runtime] Advanced RPG System [Runtime] Collisions Manager [Runtime] Ability System [Runtime] Combined Animation System [Runtime] Crafting System [Runtime] Executions System [Runtime] LevelStreamer [Runtime] MountSystem [Runtime] Number of Blueprints: 101
Number of C++ Classes: 128
Network Replicated: Yes
Supported Development Platforms: PC, Xbox One, PS4
Supported Target Build Platforms: PC, Xbox One, PS4