Game Engine and Assets Leaks

[UE4] Semi-Permanent Blood Droplets

Submitted by vedahaj25, , Thread ID: 221166

Thread Closed
06-10-2021, 09:40 AM
#1
[Image: screenshot09-1920x1080-e23232877c9e0d812...c52504.jpg]

My very first post! Be good Teehee

Trailer
CPU Documentation:Video
GPU Documentation:Video

Are you tired of games where the aftermath of the battle disappears before the battle is even over? Do you want to give your players a sense of permanence and satisfaction as they look around at the mess their battle created?
Look no further! This particle system is designed to provide you with flexible, realistic blood droplets. It leverages the power of instanced mesh decals and randomization to give your battles a unique and bloody feel. Make each hit count and get that extra bit of oomph with gore that has impact.
The particles are lightweight and leverage expressions and curvature control to give each droplet impact.
Main Features

  • Spawn hundreds of thousand of droplet decals that can persist for as long as you like
  • Lightweight blueprint actor easily allows you to spawn different systems with direct access to 14 exposed parameters with no extra setup
  • Works on angled surfaces
  • GPU or CPU (GPU has more limitations but can do more effects like streaking)
  • Track down wounded players
  • Enemy AI example, with bone-attachment examples and a line-trace blood pool spawning example
  • Updated and maintained, UE5 friendly.

Included Assets
This pack includes 16 CPU Niagara systems with 4 unique Niagara emitters and 6 Niagara module scripts. 4.26 includes 14 bonus GPU Niagara systems with 1 unique Niagara emitter. The Niagara Effect Type is configured, so these particles are ready for your game and require no additional setup. No fluid simulations are used. Each droplet is 24 tris, and each decal is 4 tris. The particle systems and 14 exposed parameters are controlled by the BP_Droplets blueprint.

How to Install?
Simply drag and drop the folder into yourproject's "Content" folder

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