HOLOGRPHX is a custom-made Blender 3D shader designed to simulate stylized iridescence / thin-film interference. With artist-friendly settings and great results right out the box, HOLOGRPHX will bring out the color in all your renders.
What's new in version 2.0?
Mask Inversion: Invert the visibility of iridescence to show at direct angles rather than indirect angles (i.e. iridescence visually starts from the center rather than from the sides).
Vibrance Override: Vibrance can now either be affected by the base color's vibrance or use its own vibrance value, making it possible to create fake subsurface scattering.
Distortion: Distort iridescence without affecting the material's normals, allowing for bubble-like shaders to be made more accurately.
Texture Override: Glitter and distortion textures are no longer limited to simple Voronoi, opening up a wide variety of rasterized and procedurally generated textures to be used to stylize iridescence even further.
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