Game Hacks and Cheats
[Trainer] Elite: Dangerous 64bit
Submitted by not_so_dangerous, 28-08-2018, 08:29 PM, Thread ID: 100213
Thread Closed
RE: [Trainer] Elite: Dangerous 64bit
22-05-2022, 09:35 PM
#734 28-08-2018, 08:29 PMnot_so_dangerous Wrote: Elite No So Dangerous 1.31
Trainer for Elite: Dangerous 64bit version. Horizons and non Horizons. It's NOT working with ODYSSEY.
Lightly tested with current game version.
Virustotal
NOTE: Some antivirus programs may have issues with the trainer and mark it as unwanted or malicious software.
You will need Cheat Engine 6.5 or newer to run this trainer.
Download:
ENSD_131.ZIP - zippyshare
or
ENSD_131.ZIP - mediafire
Changelog:
Version info:
1.31 -- 2021/12/11
------------------
= Internal changes for game update 2021/12/09
1.30 -- 2021/11/11
------------------
= Internal changes for game current update
1.26 -- 2019/09/29
------------------
= Added buttons for suspend/resume all cheats.
= Internal changes for game 'September update - patch 1'.
1.25 -- 2019/04/27
------------------
+ Planet scan speed multiplier - multiplies planet scan speed up to +1000% (10 times faster).
= Internal changes for game 'April update'.
1.24 -- 2019/03/16
------------------
+ All directions planet scan and Distant planet scan - added back.
+ Paralyze NPCs - paralyze NPCs in normal flight. Normal flight agility must be enabled.
1.23 -- 2019/01/29
------------------
+ Ship normal flight and supercruise agility/maneuverability.
+ Drop off to target - allows drop off from supercruise to targeted station/combat zone/beacon. Ship must face target and speed needs to be low. This hack don't work with planets/stars/planet settlements.
+ Discovery scan speed multiplier - multiplies discovery scan speed up to +1000% (10 times faster).
1.22 -- 2019/01/17
------------------
= Better support for HiDPI monitors.
= Internal changes for game update 3.3.02
1.21 -- 2018/12/19
------------------
= Bug removed - KWS scan speed should be working now.
= Internal changes for game update 3.3.01
1.20 -- 2018/12/13
------------------
- Removed All directions planet scan and Distant planet scan - this is not used since game update 3.3.0.
+ Hyperspace animation speed - There is 10 seconds long animation before arriving to new system after receiving new system data. This animation can be speed up for less time spent in hyperspace.
+ KWS speed multiplier - multiplies KWS speed up to +1000% (10 times faster).
+ Ship scan speed multiplier - multiplies ship scan speed up to +1000% (10 times faster).
1.13 -- 2018/10/21
------------------
+ Fuel scoop multiplier - multiplies fuel scooping speed up to +1000% (10 times faster).
1.12 -- 2018/10/17
------------------
= Improved offsets scanning - game freezes for 1 second only.
1.11 -- 2018/10/16
------------------
= Bug removed - sentinel damage leading to game crash.
1.10 -- 2018/09/08
------------------
+ Added NPC damage multiplier to Shield/Hull/Module damage. Slider set to +0% = no added damage; +1000% = 10 times more damage. NPC vs NPC damage is multiplied too.
+ Freeze ammo - freezes ammo cartridges. Doesn't work with rockets and SRV ammo.
+ Endless heatsink - infinite heatsink duration (until change of instance).
+ No scoop - instant scooping by targeting (cargo bay must be open). Doesn't work with SRV.
+ No jump countdown - removes countdown (4...3...2...1) before jump.
+ All directions jump - allows jumping without aligning with target system.
+ Supercharge FSD - sets FSD permanently supercharged like neutron star. FSD gets supercharged after 1 jump.
+ All directions planet scan - allows Advanced discovery scanner to scan planets in all directions.
+ Distant planet scan - infinite scan distance for Advanced discovery scanner.
+ All directions KWS scan - allows KWS/Manifest/Frame Shift Wake scanners to scan ships/wakes in all directions.
+ Distant KWS scan - infinite scan distance for KWS/Manifest/Frame Shift Wake scanners.
+ All directions ship scan - allows to scan ships in all directions.
1.00 -- 2018/08/28
------------------
= Initial release.
+ Shield damage - reduces damage to the player shields. Slider set to 0% = no damage to shields; 100% = original unchanged damage to shields
+ Hull damage - reduces damage to the player hull.
+ Module damage - reduces damage to the player modules.
+ Energy consumption - reduces energy spend by weapons, engine and system. Slider set to 0% = no energy spend; 100% = original energy consumption.
+ Jump fuel consumption - reduces fuel used by jumps. Slider set to 0% = no fuel used; 100% = original fuel consumption.
+ Flight fuel consumption - reduces fuel used in normal space flight (not in supercruise).
+ No masslock - removes masslock by stations and other ships.
+ No cooldown - removes cooldown period after jumps.
+ No jump charge - removes charging of FSD before jumps.
+ No interdiction - disables all interdictions (even interdictions by player always fail).
thakx
Users browsing this thread: 16 Guest(s)