Game Engine and Assets Leaks

[UE4] Ultimate River Tool

Submitted by Deleted_421915, , Thread ID: 245854

Thread Closed
01-07-2022, 02:34 AM
#1
original link unrealengine.com

Ultimate River Tool is powerful and easy to use component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades and interactions with physical objects (buoyancy). All you need is to make a spline at your map and configure it scales.
The package includes: ultimate river tool, cascade river tool, parametric wet blue-print, 5 water shaders with distortion and caustics; high resolution forest assets: realistic grass, 8 tree types, 4 types of bushes, 3 types of grass, 3 types of flowers, 6 types of stones, 2 types of snags, 4 stumps, 1 hill, 1 background mountain model, 1 cloud fx, 1 magic leaves fx, blowball effect. A sample scene to get started is also included in the bundle.

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Main Features:
  • Automatic spline-based River Tool with automatic flow-map UV warping and physical interactions support
  • Spline based Cascade River Tool
  • High quality photo scanned forest setting assets
  • Additional blueprint systems: Parametric Wet-Blueprint, Volumetric Exponential Fog

Features Overview:
https://www.veagames.com/urt-features


Update features
1. In \ Out of water detection: initialization of Post-process for cameras and FX for pawns and physical objects.
2. Improved default UV warping configuration for obstacles
3. Improved material for Cascade River Tool
4. Added Water Splash particles


Texture Sizes:
  • 512x512
  • 2048x2048
  • 4096x4096

Collision: (Yes, automatically generated)
Vertex Count is different for each LOD
LODs: 1-4
Number of Meshes: 42
Number of Materials and Material Instances: 20 materials and 51 instances
Number of Textures: 136
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: www.veagames.com/urt-howtouse
Important/Additional Notes:
To get better eye-candy results with realistic grass - use dynamic light instead baked light.
Important! Don't forget to turn on Generate Mesh Distance Fields in Project settings to allow automatic flow-map UV warping.

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