Game Engine and Assets Leaks
[REQUEST] Horror Game Template - Backrooms Environment
Submitted by wintor, 03-11-2022, 10:56 AM, Thread ID: 253715
Hello,
I was wondering if someone having that asset:
https://www.unrealengine.com/marketplace...nvironment
Looks really good in my opinion.
Thanks!
I was wondering if someone having that asset:
https://www.unrealengine.com/marketplace...nvironment
Quote:Get hunted by the Entity in this full Horror-Game Backrooms Template!
The hand-held videocamera simulator included in this pack is so realistic, most people watching can't even tell its a videogame!
This package contains everything you need for all kinds of horror exploraton games, including but not limited to:
Realistic Handheld Camera Player Pawn
Video-recording VCR Postprocess Effect
Custom VCR Text Photoshop file template for custom VCR Text
A demonstration level of the Backrooms with 35 Backrooms Static Meshes
The Backrooms Entity Monster, with basic A.I ( Roaming, Roaring, Chasing and Attack )
A Zombie Creature rigged to the Epic Skeleton, with basic A.I that roams, and attacks while running
Sound Effects for 3 Monster types, totalling 53 monster sounds!
The entire Horror Decals Pack!!!
83 Sound Effects (Breathing, Camera Shake, Jump, Monster Sound Effects & More!)
Player Damage Blood Screen Effects
Several Carpet Stain decals
World-Aligned Materials for all Backrooms Architecture surfaces
Monster Animations:
Idle / Look
Walk
Run
Roar
Attack
Zombie Animations:
Idle
Walk
Run
Attack #1
Attack #2
Camera Animations
Idle
Jump
Pick up from the ground
Run
Receive Damage
Click here to see the Poolrooms Evnironment Trailer - Coming Soon! (Not included in this Asset purchase. It will be a seperate asset)
Technical Details
Features:
Backrooms Entity Monster with Basic Roaming, Roaring, Chasing and Attacking A.I
Zombie with Basic Roaming, Chasing and attacking A.I (Attacks while moving)
Zombine contains 4 texture types, and 9 Material Types
Player Pawn with Health and Death features
Camera sound effects triggered by player movement, velocity, and rotation
Dynamic Player breathing sound effects which changes when scared
1 Flickering Light Blueprint
6 Standard Light Blueprints
31 Architectural Floor & Wall Meshes
1 Ceiling Vent Mesh
1 Wall Socket Mesh
10 Distant Monster Roar Sounds
5 Close Monster Roar Sounds (1 Looping)
4 Monster Attack / Hit Sounds
11 Camera Movement Sounds
2 Camera Zoom Sounds
4 Breathing Sounds
2 Player Scream Sounds
Number of Unique Meshes: 40
Collision: Yes, custom & automatically generated
Vertex Counts:
Under 100 = 27
100 to 500 = 7
Wall Socket = 1200
Bacteria Entity = 70k
Zombie = 15k
LODs: No
Number of Materials and Material Instances: 186
Number of Textures: 168
Texture Resolutions:
4096 = 108
2048 = 37
1024 = 13
512 and below = 10
Looks really good in my opinion.
Thanks!
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