Weapon Attachments now effect the stats of the weapons. Such as Recoil, ads speed, damage, Accuracy, etc... New editable parameters to further customize the look, feel and functionality of the player pawn based on your needs. Improved UI. Tons of bug fixes and code optimizations.
An easy to use data-driven FPS Template that contains :
Full FPS pawn system with fully procedural animations. Full customizable weapon system. Data driven in-game weapon customization system.
All the artistic content like models & VFX are for illustrative purposes only and not meant to be used in a full game. The example Weapons are NOT fully rigged and they are used only for Showing the system capabilities. All audio files are cc0 licensed from freesound.org Technical Details Features:
A dynamic parameter & curve based movement system. FULL weapon system with lots of tweakable variables. easy to integrate blueprints code. Data-driven in-game weapon customization system. Fully dynamic ready to use UI elements. Number of Blueprints & Blueprint Instances: 15.
Number Of static meshes: 23.
Number Of Skeletal meshes: 5.
Number Of animations: 5.
Number Of materials & Material Instances: 24.
Number Of Textures: 33.
Rigged to Epic skeleton: (Yes).
Network Replicated: (No).
Supported Development Platforms: (All).
Tags TEMPLATEWEAPON LOADOUTFPSWEAPONSCUSTOMIZATION SYSTEMBLUEPRINTSPROCEDURAL ANIMATIONFIRST PERSON SHOOTERFPS TEMPLATEWEAPON SYSTEMUSER INTERFACE