Game Engine and Assets Leaks
Weapon Customization System V3 UE4.25
Submitted by xxxedimaxxx, 07-02-2023, 03:48 AM, Thread ID: 259497
07-02-2023, 03:48 AM
#1 Content:
Easy-to-use component system, you just add a component to your blueprint and use it.
Concise and generous UI animation effects, most UI in the system have transition effects, making your UI interface smooth
Automatic "aiming down sights", you only need to set a socket position "SightPoint", the system will automatically calculate the sighting position
Save and load preset system for quick and easy use of customized weapons
Support choosing different weapons for customization
Support dynamic switching ADS
Support Open/Close (something custom function in your custom weapon component - plase view the video) Custom weapon components
New Content:
Custom character-you can equip your preset weapon on the body (requires you to set the socket on the character, the prefix of the socket is CWM_)
AB_AimOffset-You can easily use AimOffset without animation
AB_AimDownSightSystem-ADS is now independent, you only need Link AB when you want to use it
Video Demo:
Technical Details
Features:
Easy-to-use component system
Aiming down sights system
Save and load preset system
IK Animation
IK AimOffset
Number of Blueprints:
-30+ Blueprints
27 Static Meshes (LODs:0):
-Optics dot sight, Front iron sight, Magazine, Muzzle , Handguard, Silencer, etc
-Triangles: between 12- 10950; Vertices: between 24 - 26015
9 Animation:
AS_Anim_Pistol_Equip
AS_Anim_Pistol_Fire
AS_Anim_Pistol_Idle
AS_Anim_Pistol_Run
AS_Anim_Pistol_Walk
AS_Anim_Rfile_Walk
AS_Psitol_Idle_Pose_00
AS_Rifle_Idle_Pose_00-01
AS_GLOCK17_Fire_Weapon
Sound:
-There is no sound, the sound played in the video cannot be sold, so I deleted it, please add your own.
Input: ( Keyboard, Mouse)
Network Replicated: (No)
Supported Development Platforms:Tested on Windows 10 64-bit desktop
Windows: (Yes)
Documentation: Video link above has detailed instructions. Blueprint code is all commented
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