Universal Fighting Engine (UFE 2) is a framework to develop a variety of 2D, 2.5D and 3D fighting games using a multitude of templates and visual editors.
The biggest additions to the toolkit on version 2 is the native rollback netcode (with deterministic physics), support for 2D animations (complete with a custom hitbox editor) and brand new modes that allows for a variety of 3D gameplay.
Feature Spotlight: - User friendly editors - Advanced A.I. support (Random and Fuzzy AI) - Network support (Frame Delay and Rollback) - Story mode - Easy character setup - Combo system - Grappling move support - Custom input manager - Mecanim and Legacy animation support - Cinematic options - Compatible with Unity GUI - Open source GUI Scripts - Mobile friendly - Extended coding support - 6 Characters and over 180 animations included
What is new on 2.x: - Rollback netcode - Photon support - Custom Hitbox Editor - 3D Gameplay - Replay Tools - Character Assist - Multi-gauge - Challenge Mode - Full support for resource loaded assets - And more...
Supported Addons: - Photon Unity Network 2 - Control Freak - cInput - Rewired - Simple Bluetooth for Android - Bluetooth Networking for iOS, tvOS and Android
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