Game Engine and Assets Leaks
[UE5] First Person Shooter Template Pack (FPSTP) 2.1 - UE 5.3
Submitted by hassekf, 03-02-2024, 12:39 AM, Thread ID: 285727
Description
Quote:🥇OUR ADVANTAGES
Our main goal is to give you the opportunity to create a shooter that will not refer to the standard shooters, of which there are so many at the moment!The template that we have developed includes the most unusual mechanics to date, which will make your projects stand out among others!
👤BASIC CHARACTER FUNCTIONS:
The project includes the most familiar features that we have grown to love when playing games:
Leaning
Crouching
Sprinting
🔫MORE TYPES OF WEAPONS
There are 6 unique Weapon types waiting for you in FPSTP:
Assault Rifle
Handgun
Sniper Rifle
Shotgun
Double Barreled Shotgun
SMG
⚙️ADVANCED WEAPON PARAMETERS
The project includes most unique weapon features that will give your shooter more realism:
DURABILITY: Weapons have a certain percentage of wear and tear that affects their behavior in combat! If your weapon is badly worn, it can jam at any moment, interrupting your fire on the enemy. You will have to take cover and fix this jam. Fixing the jam is accompanied by animation!
ERGONOMICS: This parameter affects the usability of the weapon. This parameter determines how fast you will aim and how much your weapon will Sway when you rotate the camera!
🔨MORE WEAPON FUNCTIONS:
Guns have quite a few different functions:
Aiming
Reloading
Inspecting
Breath Holding
Bolt Jam
🔪MELEE WEAPON
FPSTP includes an Axe that gives you the ability to fight your opponent up close!
💣MORE TYPES OF GRENADES
The project provides 4 Grenades of different types:
Frag Grenade
Smoke Grenade
Flash Grenade
Contact Grenade
🙌MORE PROCEDURAL HAND ANIMATION
MOVEMENT ANIMATIONS: The behavior of weapons in hand is done very cool thanks to a lot of inverse kinematics, as well as, playing WALKING, IDLE & JUMPING animations with code in engine!
WEAPON RECOIL: The project includes an advanced weapon recoil system, which is not a baked animation, but an animation that is created using the parameters you specify in the weapon parameters!
SWAY ANIMATION: As the camera rotates, your hands actively swings around!
🛠️WEAPON ATTACHMENTS SYSTEM
The weapon has the ability to be equipped with 4 types of Attachments:
Muzzles
Scopes
Laser
Flashlight
🌐MULTIPLAYER
The project is fully replicated and ready for development of multiplayer shooters!
🤖AI ENEMY:
The project includes a basic AI Enemy with flexible customization of its equipment!
💾SAVE & LOAD GAME
The project includes the ability to save current game progress to a created save slot!
🧍TRUE FP
The character you control is a solid mesh, but with one exception: the head. This was done to avoid the head overlapping the character camera
💥ADVANCED GRENADE FRAGMENTS SYSTEM
We decided to do more than just a radial grenade explosion and developed a unique system that allows the grenade to explode and eject multiple fragments!
🎯BALLISTICS SYSTEM
What flies out of the barrel of a weapon is a separate object that has its own flight path, as well as, the damage it will do to whatever it hits!
❤️HEALTH SYSTEM
A character has health points that allow you to assess its condition!
📏WORKBENCH
It allows you to repair your weapons after a battle that are obviously worn out!
💪SKILLS SYSTEM
A system that allows you to pump up your character, thus making the game easier to play!
📦SIMPLE LOOT BOX SYSTEM
Lootboxes can be scattered around the map and you can replenish your ammunition by picking them up!
👊FIST FIGHTING
If you don't have a weapon, you can still go into battle using only your hands!
👀FREE LOOK
At the press of a button, you can rotate your head and see what's going on around you!
🖥️PLAYER HUD
A very practical and handy HUD that includes basic information about the character and his equipment!
📒DETAILED DOCUMENTATION
After purchase, we are ready to provide you with detailed documentation that will help you learn how to properly use the features of our project!
🗨️COMMENTED BLUEPRINTS
The system may seem quite difficult to understand, so we paid special attention to commenting the code. We tried to do this as best and as detailed as possible!
🔗ANIMATION SOURCE
If you have experience creating animations and would like to increase the number of weapons, then especially for you we can provide you with Blender files that come along with the documentation, including the sources of the animation sets that are used in the project!
Enjoy
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