Game Engine and Assets Leaks

Hyper Multiplayer Survival Template Starter 5.3

Submitted by The1Hero, , Thread ID: 294504

05-05-2024, 09:27 PM
This post was last modified: 06-05-2024, 07:56 AM by The1Hero
#1
Code:
<a href="https://www.unrealengine.com/marketplace/en-US/product/hyper-multiplayer-survival-template-starter-mst">Hyper Multiplayer Survival Template Starter</a>

Multiplayer Survival Template Starter

If you've ever dreamt of creating a survival game, this template is tailor-made for you. It stands out as the most modular, organized, and robust multiplayer survival template, providing an excellent starting point for your project.


Start Small, Upgrade anytime

Thanks to the versatile nature of Hyper Modules, I offer various tiers for you to choose from based on your requirements. Begin with the starter tier to evaluate its suitability, and if you need additional features, you can easily upgrade to the Plus or Pro tiers at any time.


Key Systems

This comprehensive template comprises the following core systems and therefore all the key features of these systems:

    Inventory
    Crafting
    Hotbar
    Vendors
    Lootchests
    Advanced Outliner System
    Interactive Foliage
    Choppable Trees
    Replication Subsystem
    UI System
    Basic Extended Movement Component
    Basic Footstep System
    Basic Interaction System
    Basic Combat
    Basic Equipment Manager
    Basic Attribute Manager
    Basic auto landscape
    Basic Placement System
    Basic Respawn
    Example map with all starter tier systems merged and bonus assets


Optional courses available:

I do provide optional courses. Currently, I have a course for the absolute basics of UE5 and one in the making for learning how to create a multiplayer survival framework which helps to comprehend an extensive framework that also highlights “why” certain architectural choices are made with the goal to provide you with foundational knowledge.


Demo and Content

Explore the full experience in the demo.

The majority of the content is crafted by me. However, I also incorporate exceptional assets from Epic Games when available. Additionally, I utilize CC0 assets wherever feasible. Credits for external assets can be found in the readme files.
Technical Details

·        Enhanced Input

·        Network Replicated

·        Anticipated cross-platform functionality, although currently tested on Windows

·        Primary logic implemented in actor components, allowing for easy drag-and-drop integration onto an actor

·        Utilizes data tables where applicable
~Numbers

Blueprints: 335

Widgets: 81

Meshes: 428

Materials: 226

Textures: 970

Animation Sequences: 114

Size: ~12GB (due to textures and animations) ~2GB Packaged

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