Game Engine and Assets Leaks
Flexible Combat System β BASIC ( 5.4)
Submitted by vincentt1, 07-08-2024, 02:04 AM, Thread ID: 308242
07-08-2024, 02:04 AM
#1 The Flexible Combat System Basic is the initial release of the Flexible Combat System created back in April 2021, this combat system has been upgraded with over 1000 hours and $5000 invested this past year bringing heaps of new systems including Magic and Ranged combat, Quest System, Dialogue System, Inventory & Equipment system, Improved Blueprint functionality, 200 new Professional Animations, Sound FX, Niagara VFX, Music, Icons, UI and heaps of other features.
Although the Updated system is now available that does not mean this asset isnβt more suited to some users. For anyone looking for an asset which is more beginner friendly this asset is perfect. This asset is the ideal introduction to blueprints and Game Development introducing you to many core concepts used in a Games.
Made and designed specifically to be:
Easy to add in to an existing project (see tutorial)
Easy to implement into your project
Easy to understand (Blueprints)
Easy to edit or remove current features
Easy to add new features on top of the existing
Features:
A fully flexible Combat system where Player and AI combat styles can be added and changed in a few clicks
Pick Up & Draw/Sheathe Weapons
Weapon Styles Include: Fists, 1H and Shield, 2H, Dual-Wield (Follow my step by step tutorial to add more!)
Combo Attacks & Damage Multipliers (Depending on Level, Combo and Weapon Damage)
Popup Combat Text (Easily Removable if unwanted)
Targeting System
Line Trace Hit Detection
Levelling Up System (Health, Stamina, XP, Damage Multiplier tracked)
Smart Stamina Reduction and Regeneration System
AI & Player Blocking System
Save/Load/Restart Level/Level Travel Functionality through Checkpoints AND/OR In game Menu
Combat, Patrolling and Noise Detection ready AI
Slow Motion Kill Cams
Sneak/Stealth system with responsive AI
Player Noise Distractions (Sneaking System)
Player Stealth Assassinations
AI & Player Ragdoll Deaths (With a player respawning death screen)
β Particle Systems on Hit & Block
Technical Details
Number of Animations: 89
33 Locomotion Animations (Strafing/Movement/Rolls/Hit Impact etc.]
8 Blendspaces
50 Combat Animations (Assassination Animations, Combo attacks etc.)
Number of Blueprints:
Number of Actor Components: 16
Number of Blueprint Interfaces: 3
Number of Widget Blueprints: 10
Number of Animation Blueprints: 3
Number of Behaviour Tree Nodes: 26
Number of Weapon Blueprints: 8
Input: Keyboard, Mouse
Network Replicated: No
See Project Tutorial for Instructions on using the System
Note: The majority of the animations contained in this asset pack are retargeted from the Infinity Blade Paragon Characters and are just used for demonstration. You are free to use these animations but I thought it was worth mentioning that the purpose of this asset is the combat system and not the animation side of it.
Original_Link: https://www.unrealengine.com/marketplace...stem-basic
Download: https://modsfire.com/8jFk7k3p46gG4k7
Although the Updated system is now available that does not mean this asset isnβt more suited to some users. For anyone looking for an asset which is more beginner friendly this asset is perfect. This asset is the ideal introduction to blueprints and Game Development introducing you to many core concepts used in a Games.
Made and designed specifically to be:
Easy to add in to an existing project (see tutorial)
Easy to implement into your project
Easy to understand (Blueprints)
Easy to edit or remove current features
Easy to add new features on top of the existing
Features:
A fully flexible Combat system where Player and AI combat styles can be added and changed in a few clicks
Pick Up & Draw/Sheathe Weapons
Weapon Styles Include: Fists, 1H and Shield, 2H, Dual-Wield (Follow my step by step tutorial to add more!)
Combo Attacks & Damage Multipliers (Depending on Level, Combo and Weapon Damage)
Popup Combat Text (Easily Removable if unwanted)
Targeting System
Line Trace Hit Detection
Levelling Up System (Health, Stamina, XP, Damage Multiplier tracked)
Smart Stamina Reduction and Regeneration System
AI & Player Blocking System
Save/Load/Restart Level/Level Travel Functionality through Checkpoints AND/OR In game Menu
Combat, Patrolling and Noise Detection ready AI
Slow Motion Kill Cams
Sneak/Stealth system with responsive AI
Player Noise Distractions (Sneaking System)
Player Stealth Assassinations
AI & Player Ragdoll Deaths (With a player respawning death screen)
β Particle Systems on Hit & Block
Technical Details
Number of Animations: 89
33 Locomotion Animations (Strafing/Movement/Rolls/Hit Impact etc.]
8 Blendspaces
50 Combat Animations (Assassination Animations, Combo attacks etc.)
Number of Blueprints:
Number of Actor Components: 16
Number of Blueprint Interfaces: 3
Number of Widget Blueprints: 10
Number of Animation Blueprints: 3
Number of Behaviour Tree Nodes: 26
Number of Weapon Blueprints: 8
Input: Keyboard, Mouse
Network Replicated: No
See Project Tutorial for Instructions on using the System
Note: The majority of the animations contained in this asset pack are retargeted from the Infinity Blade Paragon Characters and are just used for demonstration. You are free to use these animations but I thought it was worth mentioning that the purpose of this asset is the combat system and not the animation side of it.
Original_Link: https://www.unrealengine.com/marketplace...stem-basic
Download: https://modsfire.com/8jFk7k3p46gG4k7
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