Garry's Mod Leaks
handcuffs [Skriptfodder]
Submitted by kirka10088, 23-08-2015, 07:20 AM, Thread ID: 9218
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RE: handcuffs [Skriptfodder]
09-02-2017, 10:07 AM
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thanks man i needed these for scp rp23-08-2015, 07:20 AMkirka10088 Wrote:
Downloadhttps://www.dropbox.com/s/o86y8g1575lijhu/handcuffs.rar?dl=0
READ BEFORE OPENING A SUPPORT TICKET
All convars are listed here, and have been since this script has been available. If you make a ticket asking something that is visible here you will be ignored.
Description
Handcuffs and hand-ties for an enhanced role-playing experience. Police can handcuff suspects for questioning or criminals can tie up their enemies!
Installation
To install, simply drop into your garrysmod/addons/ folder. Servers may require a restart when a new addon is added.
FeaturesConvars
- Handcuff players!
- Handcuffed players can't use any weapons
- Handcuffed players have reduced speed
- Captives can break free to escape restraints!
- Six different types of restraint!
- Tie captives up!
- Blindfold your captives so they can't see where you take them!
- Gag your captives so they can't scream for help!
- Free your friends from their restraints!
Server-side console variables to configure your server's handcuffs.
- cuffs_restrictarrest:[def 1][DarkRP] Players must be handcuffed to be arrested.
- cuffs_autoarrest:[def 0][DarkRP] Players are automatically arrested when handcuffed by a police job.
- cuffs_restrictsuicide:[def 1]Handcuffed players cannot suicide.
- cuffs_restrictteams:[def 1]Handcuffed players cannot change team (or job in DarkRP)
- cuffs_allowbreakout:[def 1]Handcuffed players can break out of their restraints. Does not affect other players freeing them.
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