Garry's Mod Leaks
[Scriptfodder] Chess and Checkers
Submitted by SpasticChinchilla, 07-04-2017, 10:03 PM, Thread ID: 32094
Thread Closed
Features
- All standard piece movement rules
- Position saving feature (Say "/chesssave" or use the console command "chess_save" to save)
- Captured peices move to the side of the board, so it is easy to count up
- The board will highlight your currently selected square
- The board will highlight all positions your currently selected piece can move, even if you select an enemy to piece to see their moves
- Admin tool for placing chess boards (chess_admin_tool)
- [Chess] Castling rules are implemented
- [Chess] Pawn promotion is implemented
- [Chess] En passant is implemented
- [Chess] Fifty-move rule. If in the last 50 moves there were no captures or pawn moves, either player may declare a draw
- [Chess] Threefold repetition rule. If the same board position occurs three times, either player can declare a draw
- [Chess] Stalemate rules. If a player cannot move when it is his turn, but is not in check, the game is a draw
- [Chess] Insufficient material rules. If neither player has the materials to checkmate, the game is a draw
- [Chess] Movement restrictions during check. You cannot make a move if it leaves you in check, or puts you in check
- [Chess] Game is over at checkmate. That is, it's a players turn to move, they are in check, and have no valid moves
- [Draughts] Game is over when you capture all enemy pieces, or they have no valid moves
- [Draughts] Moving a piece to the end of the board promotes it to a king. Kings can move backwards
- [Draughts] If a player can capture a piece, they must
- [Draughts] Multi-jump rules implemented
- [DarkRP or Pointshop] Wagering system! You can bet against your opponent
- HatsChat2integration: If you have HatsChat2 installed, game messages will have an extra icon!
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