Garry's Mod Leaks
[VCMOD] VCMod Main auto updater Working 11/28/2017
Submitted by phantom5831, 15-07-2017, 11:22 AM, Thread ID: 40674
Thread Closed
15-07-2017, 11:22 AM
#1 *FIXED* 7/20/17
Verified still working 11/28/17
This is my first leak
$19.99 leak normaly 25.00 like this post up
Features:
download link
key
Verified still working 11/28/17
This is my first leak
$19.99 leak normaly 25.00 like this post up
Features:
- Multi-gamemode support:
- All versions of DarkRP
- Sandbox
- PERP
- SantosRP
- Underdone
- And plenty more, if yours does not, let me know
- All versions of DarkRP
- FastDL already setup: dont have to worry about that little thing yourself
- Vehicle lighting system: the system for vehicle lights has been overhauled countless times by now to give you detailed visuals as almost no impact to ingame performace.
- Able to customize ingame how each section of the lights look
- Able to chose between different light visual styles from the ingame menu
- High beams: illuminates even the darkest of places
- Low beams: shines the road in front of you without blinding other drivers
- Running lights: "Day lights", in other words, its mandatory by law to keep these on at all times, in most of the world
- Fog lights: wide area of shine, does not shine very far, careful not to blind other drivers
- Hazards: the "allows me to park anywhere" lights
- Turn signals: for the most serious of roleplay's
- Brake lights: gives some warning to the drivers behind you
- Interior: these only toggle for a few seconds while the door is opened
- License plate lights
- Able to customize ingame how each section of the lights look
- Trailer support: two main connection types:
- Light vehicle connection
- Heavy vehicle (truck) connection
- Light vehicle connection
- Fuel system
- Multiple fuel types, 3 fuel types by default, all have different pricing, refuel speed, weight
- Lid poitions: can only refuel vehicle at its fuel tank lid
- Dynamic fuel capacity, consumption: depending on many variables, including engine stress, speed, mass, towed mass
- Fuel stations
- Fuel pickup entities: gas station too far? No problem
- Customizeable: can override the prices, speeds, some other fancy things
- Ingame menu to add/remove fuel stations
- Persistence: once placed they will spawn automatically the next time and respawn if needed
- Custom jerry can weapon: fully lua animated, can carry fuel in hands to your vehicle
- Multiple fuel types, 3 fuel types by default, all have different pricing, refuel speed, weight
- Passenger seats:
- Ingame key bindings to switch between seats
- Custom exit positions
- Different seat types: for example: seats in ELS vehicles does not allow to switch to forward or exit
- Ingame key bindings to switch between seats
- Passenger Drive by: allows passengers to fire weapons while in vehicle
- In car precise player damage: overrides the default vehicle damage, precision can be altered, can be toggled at will
- Segmental: disable or adjust every feature one by one from the ingame menu
- Vehicle name: Shows a vehicle name when you enter it using the 3D HUD
- Fancy HUD: Fully animated with multiple stages. Displays health, cruise, fuel etc. 3D effects intensity can be adjusted
- Left side HUD for features such as the "Vehicle name"
- Right side (main) HUD for light, health, fuel, ELS information
- Middle bottom of the screen for limited time activity features: such as "Cruise Contorl" or "Drive by"
- Left side HUD for features such as the "Vehicle name"
- Exhaust: custom particle effects, for light/heavy vehicles, idle/stress
- Engine backfire: custom effects, sounds. Damages the engine slighly, get it fixed before it costs you a new engine [/url]
- Surface sliding sounds (completely clientside):
- Custom sound effects specific for each surface type
- Each wheel has individual sound, if sounds are the same, they are combined per car
- Custom sound effects specific for each surface type
- Tire marks on the ground (completely clientside):
- Fades after a while
- Ability to adjust detail (performance improvements)
- Same as the effects, each wheel can slip on its own
- Fades after a while
- Flat tire effects:
- Custom sounds
- Custom particle effects
- Custom sounds
- Spike strip: custom model, fancy lua, model animations
- Can be set to be auto given to all ELS vehicle drivers
- Can be placed, picked up, extented, retracted
- Can be set to be auto given to all ELS vehicle drivers
- Pickup kit's: various pickup kits to repair the car, etc, with fancy HUD elements
- Reverse sound: big (truck) vehicles emit reverse beep
- Damage system: custom effects, sounds
- Vehicle starting health is depended of the vehicles weight, volume, type
- Over 50 custom made collision sounds, all about perfecting the feeling of realism
- Two engine damage stages, smoke, fire, explosion
- All fully custom effects
- Vehicle starting health is depended of the vehicles weight, volume, type
- Repair man NPC: with fancy repair menu
- Fancy repair menu
- Each part costs individually
- Engine does not need a new part unless its fully destroyed
- Time taken per each part is individual
- Time costs money, the more time it takes, the highier the price
- Repair Man NPC has persistance in it, only have to place once
- Shows where the damage is on the vehicle in the menu
- Fancy repair menu
- Vehicle parts and new repair wrench: [url=https://youtu.be/1mL5vW2eyzo?t=121]
- If engine is not fully destroyed you only need to wrench it
- You need to place the part on the damaged area before you can wrench it in
- Repair times for each time are different and customiseable
- If engine is not fully destroyed you only need to wrench it
- Part damage;
- Lights can now be shot out (fancy effects, sounds)
- Tires can now be blown out (fancy effects, sounds)
- Exhaust can be shot out (fancy effects, sounds)
- Fuel lid (gas tank) can be shot (explodes if enabled)
- Lights can now be shot out (fancy effects, sounds)
- Door sounds: an open and close sound depending, synced with vehicles door anim, if it has it
- Cruise Control: car stays at a constant speed regardless if you are holding the throttle or not
- Dynamic Third Person view: this particular feature went through quite a few overhauls over the years. auto focus, view drag, dynamic sync, auto focuses when reversing
- Can chose from several types of view's
- Automatically focuses on where you are going, including reversing
- Raises or lowers depending on the player actions
- Stiffens and loosens depending on the driving style
- Shifts to mid-point between the vehicle and the trailer, if a trailer is connected
- Is not locked on solely the vehicle, this smoothes out the bumps and keeps the view stable in relation to the world
- Can chose from several types of view's
- Horn: Hold and release type of system
- Steer Lock: when exiting the wheels will stay turned to the direction you turned when before exitting
- Control menu: control every single feature of VCMod also give information about controls, setup NPC, etc
- Allows you to
- Allows you to
- Language support: all VCMod related text will change depending on selected language. Auto detects language also changeable in !vcmod menu, ss of 2016.10.19 VCMod supports 17 different languages
- Ingame language translation tool so you could instantly translate it and share it with the rest of VCMod community
- Ingame language translation tool so you could instantly translate it and share it with the rest of VCMod community
- Mult-currency support: can chose which currency the server uses VCMod-wide
- Car dealer:
- Fancy effects and dragging for the menu
- Several sections
- All customization done ingame
- Spawn platforms (can add with a single mouse click)
- Persistence: car dealers will remain in the map after restart and restore if force fully removed
- Fancy effects and dragging for the menu
- Key binds:
- Every single control of VCMod can be rebinding from the ingame menu
- Admins can override each player binding on a specific server from an ingame menu
- Hold keys, primary hold keys, hold times: all of these can be altered, to allow to bind several controls on the same key
- Every single control of VCMod can be rebinding from the ingame menu
- Other tiny too many to name features: a few if them: reduced driver damage, handbrake sound, internal logging, etc.
download link
key
!PxJg6FtItE2C7TTJ-lsixKR-LswbUCDcmIa2p9JBENw
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