Garry's Mod Leaks

[LEAK] [LATEST] aHUD - DarkRP UI Overhaul

Submitted by MultiRipr, , Thread ID: 68418

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MultiRipr
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05-01-2018, 10:53 AM
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[Image: f647bb9d50e09bf9e4e297234c18d8f4.png]
[spoiler="Screenshots hiding here"][Image: 048911d1b8bbf0f640b4bce177d52068.png&w=1...output=jpg] [Image: ddd77dd8d050f828fab39fe1c02b7c85.png&w=1...output=jpg] [Image: a0eb4470d3d4026f215d369a73aa7952.png&w=1...output=jpg][/spoiler]


aHUD
A DarkRP UI overhaul that's designed to bring a clean look to your server.



Features
  • A new, clean look for your server's UI
  • A unified theme with that of my other work (aMenu)
  • Optional voice visualisers with volume levels
  • Optional notification skin with timers
  • Player avatars above their heads
  • Smooth effects for money changing, health bar moving etc.
  • Overhauls the agenda and wanted HUD
  • Support for Hungermod
  • Much, much more...



Installation
Installation is as simple as uncompressing the folder, dropping the folder into your server's 'addons' directory and then restarting. Once you've installed the addon you can configure it through the configuration file.



Configuration
aHUD offers an easy to use, well documented configuration file which can be used to tweak the menu to your liking. If at all you have any problem with using the configuration file I'd be happy to assist in setting aHUD up for your server - see Support header below. The configuration file can be found at "ahud/lua/ahud/ahud_config.lua" in the addon.



Suggestions
Have a suggestion for this script? Feel free to leave a comment or send me a PM and I'll see if I can do something about it. If you'd like support for a certain module then I'd be more than happy to add support for it.


Support
Feel free to ask or report bugs in this Thread if something is wrong.




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[spoiler="Scriptfodder URL"]https://www.gmodstore.com/scripts/view/2809[/spoiler]
Hey buddie
if you cant use the word "please" but want me to do something for you GTFO!
Be polite and I'll help you out of your situation.
(if someone:isPolite() == false then someone:Kill() end)
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