Garry's Mod Leaks
[LEAK] Nordahls Player Spawn Point Editor
Submitted by mandoguy, 17-02-2018, 12:25 PM, Thread ID: 75791
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Important facts:
Code:
Since the version 3.0 you can add several jobs in one point. (The old it was one point per jobs) Spawn Compatible with all Job with all version use DarkRP base. Spawn Compatible with all ULX Group. Spawn Compatible with all Team Group. Spawn point called "AllJob" dont exist in the version 3.1 for the same function rename just the spawn "Global" with an big "G" ! This is not a DLC. It is a fully complete system. There is no need to give an FTP access to your administrators, it is editable in-game. No need to reboot your server, It is instantaneous. Editable in Game. Multi Map.(Compatible with all maps and gamemodes) Compatible with ULX ranks and other administrative addons. Compatible with ServerGuard Since 21 january 2017.
A full spawn point system. To you simply do what you want. For example if you find that spawn at the police officers arriving on servers and that doctors in hospitals, For the spawn darkrp military officer in his office. Admins that ULX or Other spawn at a specific point. Whether you change your mind and want to move the spawn point like an entity it's possible. The module incorporates its own persistence system. It does not change the behavior of normal spawn. If you place several point same class. Then a random selection will be among them.
? Admin:
- Complet Management Panel
- -Command to Open the panel: "Use on the entity"
- Only an admin can do this. (Also compatible with ULX Admin)
- Is already translated into 20 languages
- Included persistence System.
- The data are saved.
-Delete all persistence file of the map and entity:
Code:
nordahl_player_spawnpoint_cleanup
-Enable the admineyes to see all spawnpoint:
Code:
nordahl_admineyes_enable
-Disable the admineyes to see all spawnpoint:
Code:
nordahl_admineyes_disable
-One command to Hide all physique model:
Code:
nordahl_hide_all_cubemodel
-One command to Show all physique model:
Code:
nordahl_show_all_cubemodel
-Command to force spawn all players on the servers:
Code:
nord_allplayers_forcespawn
? FAQ:
Q: "With the spawn manager, is it possible to delete the spawns by default, and add my own spawns?"
Author: "When you place the first spawn with my system, it removes all the default ones. And when you delete my last spawn point. This is the default one that works."
Yellow: "If my group or my job does not have spawn point, that can bug?"
Author: "No you spawn to the point defined by the map."
Red: "How to I add spawns without them deleting when I leave the server?"
Author: "Open the panel and click on persistence button (OFF/ON)."
Green: "So if I have a Military RP server it's possible to make several group point Although separate?"
Author: "Yes."
Green: "Have noticed that i cannot change the name of a spawnpoint, when i try i click save and nothing happens. Any ideas what causes this?"
Author: "You need Press "Enter", the text become green."
? Configuration file (screenshot in media):
lua\entities\job_spawn_point\config.lua
? Config Option:
'Config editable in shared.lua:'
- If you have DarkRP server use the value "1"
NordJSP.JSP_ENABLE_DARKRP_JOB="1" (Dont exist now it's automatised since the panel)
- Want keep team spawn
NordJSP.JSP_ENABLE_TEAM_GROUP="1"(Dont exist now it's automatised since the panel)
- Add name of Team Group you want use:
NordJSP.JSP_TEAM_GROUP={"Unassigned","Team 1",}(Dont exist now it's automatised since the panel)
- Want use spawn of ULX Group? Keep this value on 1.
NordJSP.JSP_ENABLE_ULX_GROUP="1"(Dont exist now it's automatised since the panel)
- Add ULX Group here:
NordJSP.JSP_ULX_GROUP={"admin","superadmin","user"}(Dont exist now it's automatised since the panel)
- Disable Spawn System of DarkRP set with command 'setspawn' forgot all problem you know with this command. Value is put on "1" to disable it.
NordJSP.DISABLE_setspawn="1"
- Compatible with ULX Admin Groups
- Compatible With all gamemode use System of Team() and UserGroup()
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