We have tried to keep the scales and colors as close to real life as possible as we strive to capture the atmosphere and feeling of vast environments and deliver a true open world experience. Each landscape has a low poly version of itself as a static mesh that can be placed outside the landscape bounds in order to increase the view distance. Every landscape has a material instance that allows for extensive material customization. There are lots of cool other content and features such as lava pits, particles, rocks and many really valuable functions that are designed to massively boost the landscape quality. These functions are modular and can be easily used for any other landscapes as well.
Features: 64 Square Kilometers of playable space per landscape Phenomenal learning source (documentation and commenting) Extensive material instances for customization Fully heightmap based layer blending Proceduraly distributed meshes High performance tessellation Paintable landscape layers Controllabe layer blends Complementary assets Many useful functions Background meshes Real world scales Real world colors Material effects PBR Materials PBR lighting Particles Updates