Counter-Strike
Why cs go is shit
Submitted by lolman22232, 02-04-2018, 03:51 AM, Thread ID: 82670
Thread Closed
02-04-2018, 03:51 AM
#1 First:
1 - Flashes are too strong.
2 - Smokes are too strong.
3 - 1 and 2 + molotovs = OP.
4 - Pistols are too OP.
5 - Pistol rounds are actually retarded (XeqtR said this in 1982), the team that wins it gets 3 rounds for free most of the time, making comebacks impossible (emphasys on 2nd half pistols).
Most of the time CSGO is not a game about skill, is about how well can you molly/flash when entering a site, and how well can the CTs counterflash/molly to hold. A round is decided by random flashes, if the enemy team happens to get blind, you win, if you get blind, you lose.
-> How to make CSGO better (like 1.6, yes 1.6 was better)
1- Make flashbang's projectile speed slower and decrease the power of it (2 flashes should have the power of what 1 current flashbang has, they're just too strong atm).
2- Smokes are way too powerful. Make them less thick and reduce their duration. And ffs fix them, smoke's movement makes 1 way smokes possible, and that's a retarded mechanic.
3- The Deagle should be the only pistol able to 1hit kill.
4- Give less money for winning the first 3 rounds. 2nd round buys will be more important but the enemy team wont snowball out of control if you end up losing 0-3 in the beggining.
5- Or just ignore #4, remove pistol rounds and give each team 6k from round 1. Increase the losing bonus so you'll have to eco once MAX. That + reduced smoke time will make the game faster paced, and a map like inferno will actually be enjoyable to watch even if it'll be full of gunrounds. (my ideal change)
Thank you for reading and thank you for agreeing with me (hard not to)
1 - Flashes are too strong.
2 - Smokes are too strong.
3 - 1 and 2 + molotovs = OP.
4 - Pistols are too OP.
5 - Pistol rounds are actually retarded (XeqtR said this in 1982), the team that wins it gets 3 rounds for free most of the time, making comebacks impossible (emphasys on 2nd half pistols).
Most of the time CSGO is not a game about skill, is about how well can you molly/flash when entering a site, and how well can the CTs counterflash/molly to hold. A round is decided by random flashes, if the enemy team happens to get blind, you win, if you get blind, you lose.
-> How to make CSGO better (like 1.6, yes 1.6 was better)
1- Make flashbang's projectile speed slower and decrease the power of it (2 flashes should have the power of what 1 current flashbang has, they're just too strong atm).
2- Smokes are way too powerful. Make them less thick and reduce their duration. And ffs fix them, smoke's movement makes 1 way smokes possible, and that's a retarded mechanic.
3- The Deagle should be the only pistol able to 1hit kill.
4- Give less money for winning the first 3 rounds. 2nd round buys will be more important but the enemy team wont snowball out of control if you end up losing 0-3 in the beggining.
5- Or just ignore #4, remove pistol rounds and give each team 6k from round 1. Increase the losing bonus so you'll have to eco once MAX. That + reduced smoke time will make the game faster paced, and a map like inferno will actually be enjoyable to watch even if it'll be full of gunrounds. (my ideal change)
Thank you for reading and thank you for agreeing with me (hard not to)
Users browsing this thread: 8 Guest(s)