Too often game animation lacks quality due to the underlying movement and animation systems being poorly designed. Animators can create good looking assets, but a badly designed animation system can diminish their quality in-game. This system's purpose is to bridge the gap between the front end and back end of in-game animation, and give animators a good foundation to create assets that will work well with responsive character movement.
IMPORTANT: IT IS HIGHLY ADVISED THAT YOU HAVE A GOOD UNDERSTANDING OF BLUEPRINTS AND ARE FAMILIAR WITH HOW GAME ANIMATION WORKS PRIOR TO YOUR PURCHASE OF THIS PACK. THIS IS NOT A PLUG AND PLAY SYSTEM, AND WORKING WITH IT CAN BE CONFUSING IF YOU ARE NEW TO UE4.
This system: Works in many game types Keeps player in constant control Looks good at all times and conditions Simplifies animator workload wherever possible Is very flexible and highly adjustable
Features: Direct Capsule Control Multiple Locomotion States and Stances Smooth Blending between Directional Animations Adjustable Rotation Offsets Additive Leaning Directional Pivots Directional Stopping Transitions Transitions between Idle Stances Turn In Place Third Person / True First Person Land Prediction Seamless Ragdoll / Get Up Blending Foot IK Networked Multiplayer
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