Miscellaneous Leaks

[UE4] Advanced Locomotion System V3

Submitted by draconn, , Thread ID: 97182

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31-07-2018, 06:39 AM
#1
[Image: Screenshot00-1920x1080-45afe3b7dc2f649d5...de5d4f.png]

Too often game animation lacks quality due to the underlying movement and animation systems being poorly designed. Animators can create good looking assets, but a badly designed animation system can diminish their quality in-game. This system's purpose is to bridge the gap between the front end and back end of in-game animation, and give animators a good foundation to create assets that will work well with responsive character movement.


IMPORTANT: IT IS HIGHLY ADVISED THAT YOU HAVE A GOOD UNDERSTANDING OF BLUEPRINTS AND ARE FAMILIAR WITH HOW GAME ANIMATION WORKS PRIOR TO YOUR PURCHASE OF THIS PACK. THIS IS NOT A PLUG AND PLAY SYSTEM, AND WORKING WITH IT CAN BE CONFUSING IF YOU ARE NEW TO UE4.

This system:
Works in many game types
Keeps player in constant control
Looks good at all times and conditions
Simplifies animator workload wherever possible
Is very flexible and highly adjustable

Features:
Direct Capsule Control
Multiple Locomotion States and Stances
Smooth Blending between Directional Animations
Adjustable Rotation Offsets
Additive Leaning
Directional Pivots
Directional Stopping Transitions
Transitions between Idle Stances
Turn In Place
Third Person / True First Person
Land Prediction
Seamless Ragdoll / Get Up Blending
Foot IK
Networked Multiplayer


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