Minecraft Leaks

UltimateUHC > the BEST public uhc plugin! - 1.7 to 1.12 fully support

Submitted by Veyz, , Thread ID: 100007

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Veyz
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26-08-2018, 03:38 PM
This post was last modified: 26-08-2018, 03:42 PM by Veyz
#1
[Image: UltimateUHC.png?width=1442&height=255]

[Image: 631083292971ef34eea1919264810bbe4d66f060...2Finfo.png]

DOWNLOAD :https://blackspigot.com/downloads/ultimateuhc-the-best-public-uhc-plugin-1-7-to-1-12-fully-support-99-customizable.9091/download?version=15014

-Hey guys! today im going to bring you a Customizable and Optimized UHC Core
UltimateUHC, UltimateUHC got a lot of features basic uhc core should have and more things that other plugins dont haves!

Price: 50USD (50% off for first 5 buyers!)
Buyer count: 2

Servers currently using this core:
-Mitw.Rip (Chinese and english) - Owner: @DickOnSitck
- mc-louderpvp.cf (Thailand) - Owner:@xFrozenz_736
- eu.krusty.club (Germany) - Owner@gmtrhasan
- *Waiting for your Purchases!*

What you will get after Purchases:
1. UHCcore - the Core of this plugin
2. UltimateWorldGenerator (Edited from Worldborder) - for chunk generator
3. Discord Support - get support faster

Proof of ownership:
i hope its enough for the proof!
[Image: unknown.png]
[Image: fb9a777cee91bfcede9e49d00e4028e72ad5d9f3...atures.png]

1.7 to 1.12.2 supported

customizable Configs

customizable Messages

customizable Scoreboards

customizable Items

customizable world generator

edited Worldborder , Performance Chunk Loader! edited for uhcs!

Multi Language Messages and Scoreboards

MySQL Database , for stats system

iPvP Protacter

Back to bungee lobby system

Performance mode

Max player limit

1.8 worldborder (toggle able, 1.8+)

Hide all players in lobby (toggle able)

Pregame Practice

Bedrock border!

Scatter Time Limit

Spectator mode

Staff mode

customizable task timers

customizable spawn items

customizable spectator items

customizable staff items

Nether System!

Deathmatch System (like badlion!, toggle able)

Redglass barrier system (like big networks!, toggle able)

Performance Scatter! No drop tps on scattering!

Sit on Scatter!

CenterClear! type one , they will auto regenerate the world if the world is bad!

CenterClear! type two , they will auto mandatory change the biome!

customizable border settings!

customizable motd!

Tab Health! customizable!

Board rules!

TwitterAPI! post game feed to twitter!

Teammate , enemys , staffs color!

CombatLoggers!

Frozen System! no hackers!

Block cmds! no abuse!

customizable sounds!

customizable Chat!

27+ Scenarios!

Bow Health!

/KillCount Command!

/Health Command!

Respawn system! no false died!

AutoRespawn system! depend on LiteBans v2.2+!

auto death when player disconnect too long!

Team mode!

Team chat!

Team backpack!

Team name!

Team friendly fire!

MLG system!

/heal Command!

/rules Command!

/giveall Command!

AFK Kicker!

Custom Populators!

Custom Cave!

Custom biome replacer!

Custom SugarCane Generator!

Custom Ore Populators!

Staff Scoreboard!

Developer APIs!

Player Options!

Xray Alerts!

Config Editor GUI!

Config GUI!

Scenarios Editor GUI!

Scenarios GUI!

PreConfig system! save your config!

Apple Rate!

DeathKick!

Enderpearl damage!

Potion effect limit!

Shears!

Golden Heads!

Optimization
UltimateUHC
has been tested on Mitw server

CPU: AMD E7 | RAM: 8GB



Version:1.0

80 Players + 1 ~ 3 Staffs



Normal PaperSpigot 1.8.8

TPS:min -19.86_ max -20.03



Normal TacoSpigot 1.8.8

TPS:min -19.88_ max -20.04



Normal PaperSpigot 1.7.10

TPS:min- 19.92_ max- 20.05



wSpigot (PaperSpigot 1.7.10 fork)

TPS:min -19.95_ max -20.05



Custom PaperSpigot 1.8.8 fork

TPS:min -19.99_ max -20.02



some proof here
Player count

[Image: unknown.png]
[Image: unknown.png]
[Image: dec3ee80135cdf9210715c74fe32961327bd895a...images.png]
[Image: 404ab7607b47429ad4e28a8bf2b51e40.png]
[Image: ba618c10bf2870871226c15f3a89857e323f0e8b...config.png]
Code:

Everything in the Folders ! :D

[Image: f770355acac31ad6a2c8eb818d4e4ce8.png]
Get API class:net.development.ultimateuhc.UltimateUHC.getAPI();

Code:

package net.development.ultimateuhc.api;



import java.util.List;

import java.util.UUID;



import org.bukkit.entity.Player;



import net.development.ultimateuhc.Loggers;

import net.development.ultimateuhc.UHCGame;

import net.development.ultimateuhc.UltimateUHC;

import net.development.ultimateuhc.profile.PlayerProfile;

import net.development.ultimateuhc.profile.TeamProfile;



public interface UltimateUHCAPI{



public List<UUID> getAlive();



public List<UUID> getMods();



public List<UUID> getHost();



public PlayerProfile getPlayerData(Player p);



public TeamProfile getTeam(Player p);



public UUID getCombatLogger(Player p);



public Boolean isGameStarted();



public long getTime();



public Loggers getLoggerManager();



public UHCGame getGame();



public UltimateUHC getPlugin();



public boolean isUsingySpigot();



}





Code:

BorderGeneratedEvent:

class: net.development.ultimateuhc.api.events.BorderGeneratedEvent

execute: when bedrock border generated



GameStartedEvent:

class: net.development.ultimateuhc.api.events.GameStartedEvent

execute: when game started



GameFinishEvent:

class: net.development.ultimateuhc.api.events.GameFinishEvent

execute: when game finished



UHCProfileCreatedEvent:

class: net.development.ultimateuhc.api.events.UHCProfileCreateEvent

execute: when player profile created



UHCPlayerDeathEvent:

class: net.development.ultimateuhc.api.events.UHCPlayerDeathEvent

execute: when player death ingame


THIS IS MY SECOND API , GIVE ME SOME IDEAS ON IT!
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