Minecraft Leaks
UltimateUHC > the BEST public uhc plugin! - 1.7 to 1.12 fully support
Submitted by Veyz, 26-08-2018, 03:38 PM, Thread ID: 100007
Thread Closed
DOWNLOAD :https://blackspigot.com/downloads/ultimateuhc-the-best-public-uhc-plugin-1-7-to-1-12-fully-support-99-customizable.9091/download?version=15014
-Hey guys! today im going to bring you a Customizable and Optimized UHC Core
UltimateUHC, UltimateUHC got a lot of features basic uhc core should have and more things that other plugins dont haves!
Price: 50USD (50% off for first 5 buyers!)
Buyer count: 2
Servers currently using this core:
-Mitw.Rip (Chinese and english) - Owner: @DickOnSitck
- mc-louderpvp.cf (Thailand) - Owner:@xFrozenz_736
- eu.krusty.club (Germany) - Owner@gmtrhasan
- *Waiting for your Purchases!*
What you will get after Purchases:
1. UHCcore - the Core of this plugin
2. UltimateWorldGenerator (Edited from Worldborder) - for chunk generator
3. Discord Support - get support faster
Proof of ownership:
i hope its enough for the proof!
1.7 to 1.12.2 supported
customizable Configs
customizable Messages
customizable Scoreboards
customizable Items
customizable world generator
edited Worldborder , Performance Chunk Loader! edited for uhcs!
Multi Language Messages and Scoreboards
MySQL Database , for stats system
iPvP Protacter
Back to bungee lobby system
Performance mode
Max player limit
1.8 worldborder (toggle able, 1.8+)
Hide all players in lobby (toggle able)
Pregame Practice
Bedrock border!
Scatter Time Limit
Spectator mode
Staff mode
customizable task timers
customizable spawn items
customizable spectator items
customizable staff items
Nether System!
Deathmatch System (like badlion!, toggle able)
Redglass barrier system (like big networks!, toggle able)
Performance Scatter! No drop tps on scattering!
Sit on Scatter!
CenterClear! type one , they will auto regenerate the world if the world is bad!
CenterClear! type two , they will auto mandatory change the biome!
customizable border settings!
customizable motd!
Tab Health! customizable!
Board rules!
TwitterAPI! post game feed to twitter!
Teammate , enemys , staffs color!
CombatLoggers!
Frozen System! no hackers!
Block cmds! no abuse!
customizable sounds!
customizable Chat!
27+ Scenarios!
Bow Health!
/KillCount Command!
/Health Command!
Respawn system! no false died!
AutoRespawn system! depend on LiteBans v2.2+!
auto death when player disconnect too long!
Team mode!
Team chat!
Team backpack!
Team name!
Team friendly fire!
MLG system!
/heal Command!
/rules Command!
/giveall Command!
AFK Kicker!
Custom Populators!
Custom Cave!
Custom biome replacer!
Custom SugarCane Generator!
Custom Ore Populators!
Staff Scoreboard!
Developer APIs!
Player Options!
Xray Alerts!
Config Editor GUI!
Config GUI!
Scenarios Editor GUI!
Scenarios GUI!
PreConfig system! save your config!
Apple Rate!
DeathKick!
Enderpearl damage!
Potion effect limit!
Shears!
Golden Heads!
Optimization
UltimateUHChas been tested on Mitw server
CPU: AMD E7 | RAM: 8GB
Version:1.0
80 Players + 1 ~ 3 Staffs
Normal PaperSpigot 1.8.8
TPS:min -19.86_ max -20.03
Normal TacoSpigot 1.8.8
TPS:min -19.88_ max -20.04
Normal PaperSpigot 1.7.10
TPS:min- 19.92_ max- 20.05
wSpigot (PaperSpigot 1.7.10 fork)
TPS:min -19.95_ max -20.05
Custom PaperSpigot 1.8.8 fork
TPS:min -19.99_ max -20.02
some proof here
Player count
Code:
Everything in the Folders ! :D
Get API class:net.development.ultimateuhc.UltimateUHC.getAPI();
Code:
package net.development.ultimateuhc.api;
import java.util.List;
import java.util.UUID;
import org.bukkit.entity.Player;
import net.development.ultimateuhc.Loggers;
import net.development.ultimateuhc.UHCGame;
import net.development.ultimateuhc.UltimateUHC;
import net.development.ultimateuhc.profile.PlayerProfile;
import net.development.ultimateuhc.profile.TeamProfile;
public interface UltimateUHCAPI{
public List<UUID> getAlive();
public List<UUID> getMods();
public List<UUID> getHost();
public PlayerProfile getPlayerData(Player p);
public TeamProfile getTeam(Player p);
public UUID getCombatLogger(Player p);
public Boolean isGameStarted();
public long getTime();
public Loggers getLoggerManager();
public UHCGame getGame();
public UltimateUHC getPlugin();
public boolean isUsingySpigot();
}
Code:
BorderGeneratedEvent:
class: net.development.ultimateuhc.api.events.BorderGeneratedEvent
execute: when bedrock border generated
GameStartedEvent:
class: net.development.ultimateuhc.api.events.GameStartedEvent
execute: when game started
GameFinishEvent:
class: net.development.ultimateuhc.api.events.GameFinishEvent
execute: when game finished
UHCProfileCreatedEvent:
class: net.development.ultimateuhc.api.events.UHCProfileCreateEvent
execute: when player profile created
UHCPlayerDeathEvent:
class: net.development.ultimateuhc.api.events.UHCPlayerDeathEvent
execute: when player death ingame
THIS IS MY SECOND API , GIVE ME SOME IDEAS ON IT!
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