Miscellaneous Leaks
(UE4) - HammUEr 1.8 alpha 3 for [4.18]
Submitted by MrRanger, 08-01-2019, 07:25 PM, Thread ID: 115952
Thread Closed
08-01-2019, 07:25 PM
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HammUEr ( currently Windows only ) is a plugin that allows you to create your levels using the Valve Hammer map editor (VMF), DoomEdit Doom3 (MAP / PROC) or idTech2-3 (Quake 1-3 and other games using engine with a different level of success and no guarantee of impeccable imports of tools such as GTKRadiant, JackHammer or Trenchbroom (MAP). With just a few clicks, you can import them into your Unreal Engine project as a set of meshes placed on your scene the way you want, where you want. Want to change something? Make changes to your favorite tool, then save, re-import, and you're done.
During the importing process you can assign materials already in your project to the original material names, or if you have the source images - (TGA/BMP/PNG/JPG)/VTF&VMT/SHADER(Q3)/MTR(D3)/WAD(Quake1 & Halflife)/WAL(Quake 2) - you can import them into UE as material instances based on a template material of your choice, and let HammUEr automatically find and assign the right ones. Don't want certain materials to show? Mark them no-draw and HammUEr will automatically not build sides for them!
Want to start building a level in Hammer with your UE materials for true WYSIWYG level editing? HammUEr can do that by exporting your UE material textures to VMT/VTF combos for easy use in Hammer with one click.
Are there any original models that you created for your maps? HammUEr can bring them into the Unreal Engine for you and place them where they should be.
Use overlays and stickers? HammUEr also imports them for you.
I haven't even finished adding features, so stay tuned.
Why alpha?
Although most of the functionality is reliable and well implemented, there are a few things that are still recently implemented, and, although they seem to work fine with my sample card battery, they may require more testing (Q3 and Doom3 support in recent builds).
Information: https://nte.itch.io/hammuer
Download:
HammUEr ( currently Windows only ) is a plugin that allows you to create your levels using the Valve Hammer map editor (VMF), DoomEdit Doom3 (MAP / PROC) or idTech2-3 (Quake 1-3 and other games using engine with a different level of success and no guarantee of impeccable imports of tools such as GTKRadiant, JackHammer or Trenchbroom (MAP). With just a few clicks, you can import them into your Unreal Engine project as a set of meshes placed on your scene the way you want, where you want. Want to change something? Make changes to your favorite tool, then save, re-import, and you're done.
During the importing process you can assign materials already in your project to the original material names, or if you have the source images - (TGA/BMP/PNG/JPG)/VTF&VMT/SHADER(Q3)/MTR(D3)/WAD(Quake1 & Halflife)/WAL(Quake 2) - you can import them into UE as material instances based on a template material of your choice, and let HammUEr automatically find and assign the right ones. Don't want certain materials to show? Mark them no-draw and HammUEr will automatically not build sides for them!
Want to start building a level in Hammer with your UE materials for true WYSIWYG level editing? HammUEr can do that by exporting your UE material textures to VMT/VTF combos for easy use in Hammer with one click.
Are there any original models that you created for your maps? HammUEr can bring them into the Unreal Engine for you and place them where they should be.
Use overlays and stickers? HammUEr also imports them for you.
I haven't even finished adding features, so stay tuned.
Why alpha?
Although most of the functionality is reliable and well implemented, there are a few things that are still recently implemented, and, although they seem to work fine with my sample card battery, they may require more testing (Q3 and Doom3 support in recent builds).
Information: https://nte.itch.io/hammuer
Download:
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