Graphics Leaks

[UNITY ASSET] SC Post Effects Pack v0.8.0

Submitted by Kryptex, , Thread ID: 120955

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10-02-2019, 09:06 PM
This post was last modified: 10-02-2019, 09:09 PM by Kryptex
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Documentation | Forum


Currently this package is considered in "Beta" and is offered at a reduced price. Some issues may arise or are a work-in-progress.


This package extends Unity's Post Processing Stack (v2) with 33 additional effects. Aimed at providing visual enhancers or feedback effects. Allowing you to easily put together a unique aesthetic for your project.



Post Processing Stack benefits


Effects work in Scene View
Changes made in Play-mode are saved
Profile-based settings, easily create presets
Blend effects through local or global volumes (example scene included)
Cinemachine support
Custom render ordering


? Performance


Post effects always have a constant, resolution dependent, performance cost. No matter the scene complexity. Some effects may be more complex than others. Scripts and shaders have been developed with performance efficiency in mind.



? Compatibility



This package is primarily developed for PC/MAC, mobile and web platforms are not supported.



VR has been tested with Single-Pass Stereo Rendering using an Oculus Rift.



Full compatibility description


? Included effects:


Edge detection Highlight the edges of objects or colors
Fog Distance and height fog with 2D density noise. As well as single, gradient and skybox color modes.
Sunshafts Radiate sun rays from a directional light and skybox
Color Grading LUT Use any LUT strip, including option to fade two LUTs over distance.
Cloud Shadows Projects a texture over the world (cloud example texture included)
Tilt Shift Horizontal or Radial depth of field effect
Ripples Make the image appear to wave
Lens flares Draw procedural lens flares on bright spots
Colorize Remaps the screen's color to a gradient texture (eg. night or thermal vision)
Refraction Create cracked glass, scratches, frost etc.
Kuwuhara Transforms the image into a real-time oil-painting
Sketch Creates a hatching effect based on luminance
Ambient Occlusion 2D Adds self shadowing based on luminance
Light streaks JJ-Abrams style lens flares. Extends bloom with light streaks
Blur Gaussian and Box blurring methods
Speed Lines Anime/cartoon speed effect
Color split Simulates the refraction of color channels
Radial blur Blurs the image towards the edges of the screen (aka Bethesda-style pain effect)
Pixelize A retro resolution effect, creates pseudo pixelart
Dithering Creates a checker-pattern Lo-Fi shading effect
Posterize Limits the screen to oldskool 1-16bit color depth
Sharpen Makes the image appear crisper (useful when using TAA)
Double Vision Crosseyed vision, either full-screen or limited to the edges
3D Hue Shift Simulates psychedelic color breathing
Overlay Fix an image to the screen, includes blending options
Kaleidoscope Splits the screen up into mirrored "pie" pieces
Invert Inverts all colors
Black Bars Creates a vertical/horizontal letter-boxing effect
Scanlines Draw horizontal lines over the screen
Tube distortion Bend the image like a CRT screen
Danger Warn for damage or grow ice over the screen.
Gradient Draws a gradient over the screen
Mosaic Hexagonal and triangle patterns


Tested up to Unity 2018.3 and Post Processing Stack 2.1.3


This package contains a copy of the Post Processing Stack shader files under the Unity Companion License




Unity Link
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