Game Hacks and Cheats

[Trainer] Elite: Dangerous 64bit

Submitted by not_so_dangerous, , Thread ID: 100213

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RE: [Trainer] Elite: Dangerous 64bit

#93
28-02-2019, 08:38 PM
not_so_dangerous Wrote:
@aimlessone this always multiplies incoming damage - in player case 0.0 to 1.0 * original damage and in NPCs case 1.0 to 11.0 * original damage. So if you set 20% in player column then player damage will be 1/5 of original damage. If you set +200% to NPCs damage then all damage to NPC will be multipied by 3 (1.0 + 2.0).

Thank you for the response.

Have you looked into or aware of a way to collect drops after ships are destroyed, within the proximity? Increase effective scoop area?

I have no idea if this is even feasible, but just a thought. Would make scooping far more efficient.

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