Garry's Mod Leaks
[LEAK] [AJR] Advanced Jewelry Robbery - Another way to earn money illegally v1.0.2
Submitted by akbarsyam, 05-03-2019, 04:02 AM, Thread ID: 123473
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Gmodstore
Description:
he player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robbers backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpacks value. (Percent value is configurable.)
If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealers unavailability.
There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robbers offer, he will disappear.
Robbery Conditions:
3 conditions must be met before a robbery can be initiated.
NOTE: If the link down juts PM me also we can trade addons :3
Description:
he player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robbers backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpacks value. (Percent value is configurable.)
If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealers unavailability.
There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robbers offer, he will disappear.
Robbery Conditions:
3 conditions must be met before a robbery can be initiated.
- There needs to be enough police on the server.
- Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
- Robbery cooldown is not in effect. (Cooldown is configurable.)
- The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
- The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
- Black market Dealer NPC
- A visible backpack entity
- A hammer entity
- A cellphone entity
- Breakable alarms and cabinets
- Many custom models
- Custom animations
- Limited in-game configuration
- Everything is configurable to perfectly fit your server
- A custom notification system
- Toggleable HUDs ( more serious servers can just disable all HUDs )
NOTE: If the link down juts PM me also we can trade addons :3
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