This HUD pack gives your game the ability to interact with the player in an elegant way. In addition to a number of powerful features such as, with a crosshair system, a set of post-process effects, and a compass system, the pack is largely made up of highly-designed messaging systems. All systems are accessed via a context-sensitive interface and can be accessed from almost any class.
Additional Notes: It was deliberately omitted a health indicator and weapon display, as these would be too different and varied in design and structure.
Number of Blueprint Classes:20 Number of Master Materials:19 Number of Material Instances:162 Number of Particles:1 Number of Textures:210 Number of Widgets:24 Network replicated:No, HUD & Widget classes are completely clientside[/size]
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