Game Engine and Assets Leaks

[UE4] Ecosystem AI

Submitted by taliz, , Thread ID: 210520

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taliz
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27-06-2021, 04:04 AM
This post was last modified: 27-06-2021, 04:16 AM by taliz
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https://www.unrealengine.com/marketplace...osystem-ai

[Image: HighresScreenshot00003-1920x1080-0691019...e=1&w=1600]


AI features:

Explore: The animal will explore the land, searching for food and water
Sleep: When the stamina is low, the animal will find a place to lay and rest.
Basic needs: Drink at water sources when thirsty or eat food when hungry.
Fight or Flight: When a predator is hungry it will hunt for food and the prey will escape from danger, taking routes to confuse the predators.
Mating & Reproduction: Animals will reproduce once in a while, respecting the max population you set for each species so they won't flood your level.

Technical Details

Main features:

Simple AI Graph based on real life animal behaviour
Lightweight (Less than 10MB)
Easy to create your own species, just import your animated model, edit the parameters and you are all set.
Complex AI with simple logic, making it easy to edit, understand and expand
Every major blueprint is commented and tidy
Only basic knowledge required.
Low poly meshes, materials and animations included


IMPORTANT:

This project will increase its price tag on each update that adds content (not bug fixes)


The upcoming features we are currently working on are:

Day/Night cycle affecting animal behaviour
More animal diet types
Bird AI
Fish AI
Performance options when NPCs are far away
Animal husbandry
Network replication
Any suggestions you may have will be taken into consideration!


Number of Blueprints: 21

Input: Keyboard & Mouse

Documentation: In-editor & video tutorial

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