So I've been playing around with trying to get a damageable mesh on the AVS and I've had luck somewhat by making a chassis and wheels with AVS and then using a Child Actor component inside a character BP where I put in rest of the body. I send commands to the AVS BP using a BPI and so far so good except at high speeds, the body starts lagging behind.
So I'm thinking that this method is really heavy. I tried the KeepCollision tag in AVS but it yeilds weird results. Body goes anejdjjxlsllskzMabrhiskzm
Has anybody had luck with this?
Game Engine and Assets Leaks
Is it possible to use Skeletal Meshes with Advanced Vehicle System in UE 4.25?
Submitted by zarrar, 28-06-2021, 08:40 PM, Thread ID: 210734
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