Minecraft

[NulledMC] Testing has begun!

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RE: [NulledMC] Testing has begun!

TC2
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26-06-2016, 12:19 AM
This post was last modified: 26-06-2016, 12:20 AM by TC2
#49
26-06-2016, 12:16 AM
dedaF Wrote:
26-06-2016, 12:11 AM
Aristocratic Wrote:
26-06-2016, 12:09 AM
dedaF Wrote:
26-06-2016, 12:07 AM
Aristocratic Wrote:
26-06-2016, 12:07 AM
dedaF Wrote:
A long time ago, so I'm not sure what changes.

A lot of things

and also, is anarchy enabled?

Does factions play better with it on?

Yeah, it fits in more and makes protecting bases more important.

Also you should get a shop gui e.g /shop which can save a lot of time rather than wasting more efforts to build a shop.

Also if you need help with the /kits feel free to ask.

Anarchy does sound familiar. I think I used to be a mod on a factions server where you could pick the locks on doors and chests and other interactivethings in non-allied territory. Would that be interesting or should we just do raw anarchy?

And yes, setting up the balance with kits would be greatly appreciated.

locks on doors & chests/ interactives things like you say sounds like towny and non-griefing servers.

In factions everything and anything should be allowed (except from hacking & following rules ofc) that's why raw anarchy is best as it emphasizes on you protecting your shit and also using factions to good use to prevent enemies from getting into your fortresses.

Tell me when you're on the server so I can help you help

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