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Iris World Gen - The Dimension Engine [Build 1.9]

Submitted by Spunjee, , Thread ID: 224309

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RE: Iris World Gen - The Dimension Engine [Build 1.9]

Ekutoru
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02-01-2022, 04:21 PM
#7
06-11-2021, 12:37 AM
Spunjee Wrote:
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Features
Iris is a full featured generator, here is a detailed list of all the features currently supported.
Support Spigot for 1.14 and up
The Iris Overworld has over 100 biomes, 2,000 schematics & loads of detail. You can view the overworld project at https://github.com/IrisDimensions/overworld
Parallel Chunk Generation + Per chunk multicore chunk gen. Iris takes multicore generation a step further for even more performance.
Optimized Pregeneration allows Iris to pregenerate worlds even faster due to the order of generation & caching!
Fully customizable dimensions with "projects". Make your own biomes, regions, schematics & decorations with ease.
Iris has a "Studio" mode which allows you to design dimensions in schema supported json (autocomplete)
No biome limits
As you design your world, keep flying & see your changes hotload into the generator
Iris cannot cascade, ever! It generates schematics (objects) in a separate region space (memory & storage) then writes only the cross-sections into generating chunks. It's called the Parallax Layer
Fast biome finding with /iris goto
Project downloading & generating from github

Terrain Features
Iris is a fully featured terrain generator. Terrain features are specific to what Iris is capable of generating
Unlimited 3D Biomes
Cave Biomes
Region Specific Shore, Ocean & Land Biomes
Biome Spot & Ridge Overrides
Total BlockState abstraction: Define block states fully, not just the types
More than 50 noise generator types to choose from (when designing worlds) Simplex, Perlin, Cellular, Static, Fractal FBM to name a few
A new type of interpolation, designed for Iris: STARCAST. Take a look here for more details. Bilinear, BiHermite, BiCubic, Starcast & Other tension variants included.
3D Noise Carving
Per Biome noise generation with height-bound based interpolation for smoothness instead of raw noise interpolation.
Schematics (Objects) up to 512 x 256 x 512 blocks
Fully featured structure system which supports infinite structures
Support for custom block states (custom block/resource packs)
Deposit Generators (Used for ore gen usually). Make deposits of any type and size.
Multi layered decorations (decorates caverns caves, under carvings)

Iris is not free ? Or its an other modification

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