Game Engine and Assets Leaks

[REQUEST] Horror Game Template - Backrooms Environment

Submitted by wintor, , Thread ID: 253715

wintor
Novice
Level:
1
Reputation:
0
Posts:
28
Likes:
0
Credits:
6
03-11-2022, 10:56 AM
This post was last modified: 03-11-2022, 11:54 AM by wintor
#1
Hello,

I was wondering if someone having that asset:

https://www.unrealengine.com/marketplace...nvironment



Quote:Get hunted by the Entity in this full Horror-Game Backrooms Template!

The hand-held videocamera simulator included in this pack is so realistic, most people watching can't even tell its a videogame!



This package contains everything you need for all kinds of horror exploraton games, including but not limited to:

Realistic Handheld Camera Player Pawn
Video-recording VCR Postprocess Effect
Custom VCR Text Photoshop file template for custom VCR Text
A demonstration level of the Backrooms with 35 Backrooms Static Meshes
The Backrooms Entity Monster, with basic A.I ( Roaming, Roaring, Chasing and Attack )
A Zombie Creature rigged to the Epic Skeleton, with basic A.I that roams, and attacks while running
Sound Effects for 3 Monster types, totalling 53 monster sounds!
The entire Horror Decals Pack!!!
83 Sound Effects (Breathing, Camera Shake, Jump, Monster Sound Effects & More!)
Player Damage Blood Screen Effects
Several Carpet Stain decals
World-Aligned Materials for all Backrooms Architecture surfaces


Monster Animations:

Idle / Look
Walk
Run
Roar
Attack


Zombie Animations:

Idle
Walk
Run
Attack #1
Attack #2


Camera Animations

Idle
Jump
Pick up from the ground
Run
Receive Damage


Click here to see the Poolrooms Evnironment Trailer - Coming Soon! (Not included in this Asset purchase. It will be a seperate asset)



Technical Details
Features:

Backrooms Entity Monster with Basic Roaming, Roaring, Chasing and Attacking A.I
Zombie with Basic Roaming, Chasing and attacking A.I (Attacks while moving)
Zombine contains 4 texture types, and 9 Material Types
Player Pawn with Health and Death features
Camera sound effects triggered by player movement, velocity, and rotation
Dynamic Player breathing sound effects which changes when scared
1 Flickering Light Blueprint
6 Standard Light Blueprints
31 Architectural Floor & Wall Meshes
1 Ceiling Vent Mesh
1 Wall Socket Mesh
10 Distant Monster Roar Sounds
5 Close Monster Roar Sounds (1 Looping)
4 Monster Attack / Hit Sounds
11 Camera Movement Sounds
2 Camera Zoom Sounds
4 Breathing Sounds
2 Player Scream Sounds


Number of Unique Meshes: 40

Collision: Yes, custom & automatically generated



Vertex Counts:

Under 100 = 27

100 to 500 = 7

Wall Socket = 1200

Bacteria Entity = 70k

Zombie = 15k



LODs: No

Number of Materials and Material Instances: 186

Number of Textures: 168



Texture Resolutions:

4096 = 108

2048 = 37

1024 = 13

512 and below = 10

Looks really good in my opinion.
Thanks!

Users browsing this thread: 1 Guest(s)