Miscellaneous Leaks

Advanced Jigsaw Inventory system [UNREAL ENGINE]

Submitted by randomkid2, , Thread ID: 160565

Thread Closed
29-02-2020, 12:06 PM
This post was last modified: 29-02-2020, 12:07 PM by randomkid2
#1
[Image: aOInqX1.png]
The inventory has many advanced features such as containers inside containers, you can pretty much go infinite on that. There's also an EquipTo container type feature which allows you to equip items such as weapons.

Preview | Multiplayer | Tutorials | Download demo | Discord

Everything is handled for you, you only need to set the settings in the widget editor and voila, there are events that you can handle to get all information regarding what's happening in the inventory (see tutorial)

You will find two examples included showing how to make vendors, containers and pickups and also how to equip items, you can also find a multiplayer example. The system uses a data table for items so you can add and manage your items in one place easily. you can easily add a new item to your inventory by just indicating the ID from the data table, you can also add items by default to your inventory in the editor.

There's a rarity system implemented which you can customize, you can rotate items (works between different containers) you can stack, split and resize items. Double clicking on a container will open its window and you can add/remove items from it.

Please take a look below to get a list of most of the features.

Technical Details
Features:

You can fully customize your inventory
Rotate items
Split items by holding a key (works on multiple containers)
Resize item dimensions at runtime
You can add default items to the inventory within the editor
You can open any container by double clicking on it, and add/remove whatever you want to it.
You can select what items can and cannot be supported by a certain container.
2 type of containers (Normal inventory and EquipToSlot)
Update any item texture, size in game.
You can handle multiple events for various things such as item over item for attachments or combining items etc
You can make vendors, containers, equippable slots and your main inventory(ies)
Pickup system available, easy to integrate
Rarity system with customizable colors for each container.
Sounds for picking up and dropping items
Dropping over an item container will attempt to add the item to it, automatically tries to find the best option to add it (rotation, stacking)
Stacking items (works between containers)

Number of Blueprints:

Inventory system: 7 widgets, 1 Drag Drop operation, 3 enums, 3 structs, 2 materials, 3 actors for the pickups.

Examples: First person BP and its animations and materials, 2 maps, 2 game modes, 1 player controller, 5 widgets, 4 pickups, 15 images

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[Image: OytrEbX.png]

RE: Advanced Jigsaw Inventory system [UNREAL ENGINE]

#2
This is really cool. Its just like the resident evil game for ps2.

RE: Advanced Jigsaw Inventory system [UNREAL ENGINE]

#3
Hmm reminds me of the EFT Stash. Might have to check this out quite like style of this.

RE: Advanced Jigsaw Inventory system [UNREAL ENGINE]

#4
brutal, leak I will share one of mine that I have on my hard drive

RE: Advanced Jigsaw Inventory system [UNREAL ENGINE]

#5
thanks a lot will use it on my project indeed need to fix a lot of stuff

RE: Advanced Jigsaw Inventory system [UNREAL ENGINE]

This post was last modified: 25-11-2020, 06:53 PM by ZeusKetchup
#6
29-02-2020, 12:06 PM
than Wrote:
The inventory has many advanced features such as containers inside containers, you can pretty much go infinite on that. There's also an EquipTo container type feature which allows you to equip items such as weapons.

Preview | Multiplayer | Tutorials | Download demo | Discord

Everything is handled for you, you only need to set the settings in the widget editor and voila, there are events that you can handle to get all information regarding what's happening in the inventory (see tutorial)

You will find two examples included showing how to make vendors, containers and pickups and also how to equip items, you can also find a multiplayer example. The system uses a data table for items so you can add and manage your items in one place easily. you can easily add a new item to your inventory by just indicating the ID from the data table, you can also add items by default to your inventory in the editor.

There's a rarity system implemented which you can customize, you can rotate items (works between different containers) you can stack, split and resize items. Double clicking on a container will open its window and you can add/remove items from it.

Please take a look below to get a list of most of the features.

Technical Details
Features:

You can fully customize your inventory
Rotate items
Split items by holding a key (works on multiple containers)
Resize item dimensions at runtime
You can add default items to the inventory within the editor
You can open any container by double clicking on it, and add/remove whatever you want to it.
You can select what items can and cannot be supported by a certain container.
2 type of containers (Normal inventory and EquipToSlot)
Update any item texture, size in game.
You can handle multiple events for various things such as item over item for attachments or combining items etc
You can make vendors, containers, equippable slots and your main inventory(ies)
Pickup system available, easy to integrate
Rarity system with customizable colors for each container.
Sounds for picking up and dropping items
Dropping over an item container will attempt to add the item to it, automatically tries to find the best option to add it (rotation, stacking)
Stacking items (works between containers)

Number of Blueprints:

Inventory system: 7 widgets, 1 Drag Drop operation, 3 enums, 3 structs, 2 materials, 3 actors for the pickups.

Examples: First person BP and its animations and materials, 2 maps, 2 game modes, 1 player controller, 5 widgets, 4 pickups, 15 images

Content has been stripped. Go to the quoted post to view the content.
Thanks Bro! very much!

29-02-2020, 12:06 PM
valeu brother Wrote:
Quote:valeu mesmo
[Image: aOInqX1.png]
The inventory has many advanced features such as containers inside containers, you can pretty much go infinite on that. There's also an EquipTo container type feature which allows you to equip items such as weapons.

Preview | Multiplayer | Tutorials | Download demo | Discord

Everything is handled for you, you only need to set the settings in the widget editor and voila, there are events that you can handle to get all information regarding what's happening in the inventory (see tutorial)

You will find two examples included showing how to make vendors, containers and pickups and also how to equip items, you can also find a multiplayer example. The system uses a data table for items so you can add and manage your items in one place easily. you can easily add a new item to your inventory by just indicating the ID from the data table, you can also add items by default to your inventory in the editor.

There's a rarity system implemented which you can customize, you can rotate items (works between different containers) you can stack, split and resize items. Double clicking on a container will open its window and you can add/remove items from it.

Please take a look below to get a list of most of the features.

Technical Details
Features:

You can fully customize your inventory
Rotate items
Split items by holding a key (works on multiple containers)
Resize item dimensions at runtime
You can add default items to the inventory within the editor
You can open any container by double clicking on it, and add/remove whatever you want to it.
You can select what items can and cannot be supported by a certain container.
2 type of containers (Normal inventory and EquipToSlot)
Update any item texture, size in game.
You can handle multiple events for various things such as item over item for attachments or combining items etc
You can make vendors, containers, equippable slots and your main inventory(ies)
Pickup system available, easy to integrate
Rarity system with customizable colors for each container.
Sounds for picking up and dropping items
Dropping over an item container will attempt to add the item to it, automatically tries to find the best option to add it (rotation, stacking)
Stacking items (works between containers)

Number of Blueprints:

Inventory system: 7 widgets, 1 Drag Drop operation, 3 enums, 3 structs, 2 materials, 3 actors for the pickups.

Examples: First person BP and its animations and materials, 2 maps, 2 game modes, 1 player controller, 5 widgets, 4 pickups, 15 images

Content has been stripped. Go to the quoted post to view the content.
muito bom!

download please, i'm not downloading! :(, please bro

RE: Advanced Jigsaw Inventory system [UNREAL ENGINE]

#7
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