Game Engine and Assets Leaks

Beech Forest Ecosystem

Submitted by Unreal l, , Thread ID: 269489

Unreal l
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21-07-2023, 06:53 PM
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UNREAL ENGINE MARKETPLACE LINK



Discord Channel | Website | Free Assets | Documentation

Playable DEMO: SL DEMO LAUNCHER
Cinematic Video: https://www.youtube.com/watch?v=pe84aoPBWwA

Real-Time Video: https://youtu.be/FLwnffPd7yQ

General RoadMap:
Beech Forest Autumn version.
New "No Lake" map. (Planar Reflection is causing a lot of performance right now)
Playable demo.
Interactive plants

NOTE: This project supports RTX2080 and higher graphic cards. Lumen is still not at the desired performance at 5.1. Please do not ignore this before buying.

If you are going to use it in your own project, please use the "Our Render" settings:

Edit/Project Settings/Rendering:

Enable virtual texture support: ON
Dynamic Global Illumination Method: Lumen
Reflection Method: Lumen
Use Hardware Ray Tracing when available: ON
High Quality Translucency Reflections: ON
Shadow Map Method: Shadow Maps
Support Hardware Ray Tracing: ON
Generate Mesh Distance Fields: ON
Distance Field Voxel Density: 0.1

Beech Forest Ecosystem is based on the "Temperate Broadleaf Forest" biomes. Beech Forest density is made up of Beech Trees, Ferns, Butterburs (Petasites hybridus) and Rhododendrons.

This package has been developed specifically for UnrealEngine5. New technology Lumen are used in the project.

This package was created by scanning the full ecosystem. 3D Assets are scanned according to the world scale and the PBR is calibrate. Each 3D Assets comes with meticulously optimized polygone, UVs and LODs. Atlases were calculated using 120 different LED light sources and Surface scans baked over 200 million polygons. This is a complete kit, designed specifically for creating huge, yet detailed environments in your UnrealEngine 5 project.

You can see all Beech Forest scans here: Beech Forest Scans

Technical Details
Features:

100% Scanned Assets ( Beech Forest Scans )
Optimized Materials
Up to 8K texture resolution
Distance meshes
Optimized LODs and Billboards
Procedural Wetness Level
Scanned Plant Atlases
Scanned Rock and Tree Meshes
5 Landscape Layer
Procedural Vegetation
Optimized mesh options (Base Model / Model+Moss+Plants / Model+Plants)

Number of Meshes:

Beech Trees: 12
Mossy Rocks: 18
Stumps: 3
Logs: 8
River Paths: 7
Embankments: 5
Branches and Leaves: 87
Twigs: 14
Small Roks: 19

Plants:

Petasites hybridus: 20
Cyclamen : 20
Rhododendron : 18
Rubus Meshes : 21
Subtropical Plant : 45
Asplenium : 4
Fern : 21
Small Fern : 4
Forest Plant : 15
Grass : 12
Ground Cover Plant : 37
Hedera : 1
Lemna : 9
Sambucus nigra : 4
Number of Materials: 13
Number of Instance Materials: 55
Number of Textures: 186
Number of Static Meshes: 401

Texture dimensions: the majority of assets use 8192x8192 Albedo, 4096x4096 Normal and 2048x2048 HRA (HeightMap, Roughness, AO) textures

Collision: Yes
Vertex Count: ~75000/25000/7500/150 (trees & rocks) ~5500-750 (medium assets), ~3500-50 (plants)
LODs: 1-4 Levels of LOD (Last LOD is Billboard in Trees)
Intended Platform: PC ,PS4, PS5, XBSX, XBSS
Platforms Tested: PC

[Image: beech11%20copy-1920x1080-191cea7da3494e5...ze=1&w=800]

[Image: beech4%20copy-1920x1080-a620a7ccae0846bf...ze=1&w=800]

[Image: beechprop3.JPG-1920x1080-60bc9eebbcea9e6...ze=1&w=800]



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RE: Beech Forest Ecosystem

feni100
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22-07-2023, 01:40 PM
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amazing share thanks! wil lcheck this out

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