Garry's Mod

Combat Arms Killstreaks

Submitted by SOWHAT, , Thread ID: 142390

Thread Closed
05-09-2019, 04:40 PM
#1
A very good mod for pvp servers


Description:

High quality recreations of theCombat Armskillstreaks.
These killstreaks/killmarks/accolades or whatever you call them, were ported straight fromCombat Arms, then re-animated and setup within Garry's Mod. Comes with all the original killstreaks, minus Nutshot as I could not get it to function with the way Garry's Mod's hitbox system works. The audio and the vocals are also directly ported from the files, not sampled from gameplay. Overall, a very high quality recreation in Garry's Mod.

Special features include:
* All the classicCombat Armskillstreaks in Garry's Mod
* Tonnes of configurable of settings
* High quality rips from the game
* Original audio and vocals from the game files
* Combo system for massive NPC fights
* ClassicCombat Arms"shhwpt" hitsound!
* Spawn sound "Round Start!" fromCombat Arms(Enable with ConVars)
* Animations re-created frame by frame

Commands can be used to change almost everything about the killstreaks, use the following prefixes to find commands ingame. It will automatically show you all the commands available and give you information on what the commands do.

Quick command list:
If you do not like the "Round Start" sound effect, it can be disabled with "sv_cakillstreak_roundstartsound 0" on the server, or "cl_cakillstreak_roundstart 0" if you are a client.
Also, if you want NPC killstreaks, use "sv_cakillstreak_npcStreaks 1".
If you want the accolades instead of combo markers on NPCs, use "sv_cakillstreak_npcUseCombo 0".



Client: cl_cakillstreak_(CommandName)
cl_cakillstreak_roundstart - Default : "1" - Shoud your client play 'Round Start' when you spawn in?
cl_cakillstreak_hitsounds - Default : "1" - Shoud your client play hitsounds?
cl_cakillstreak_killstreaks - Default : "1" - Shoud your client play killstreaks?
cl_cakillstreak_killstreakmute - Default : "0" - Shoud your client mute killstreak sound effects?

Server: sv_cakillstreak_(CommandName)
sv_cakillstreak_expireTime - Default : "5" - How long is the maximum time between kills in seconds?
sv_cakillstreak_hitsounds - Default : "1" - Shoud we play hitsounds?
sv_cakillstreak_roundstartsound - Default : "0" - Shoud we play 'Round Start' when players spawn in?
sv_cakillstreak_killstreaks - Default : "1" - Shoud we show killstreaks?
sv_cakillstreak_revenge - Default : "1" - Shoud we keep track of revenge kills?
sv_cakillstreak_revengekills - Default : "4" - How many times does a player have to be killed to get a revenge kill?
sv_cakillstreak_announceAccolades - Default : "1" - Should we alert the server when someone gets a accolade?
sv_cakillstreak_announceDoubleKill - Default : "1" - Should we alert the server when someone gets a DoubleKill?
sv_cakillstreak_damageinfo - Default : "0" - Shoud we tell players how much damage they are doing?
sv_cakillstreak_npcStreaks - Default : "1" - Shoud we show killstreaks for NPCs?
sv_cakillstreak_npcHitsounds - Default : "1" - Shoud we play hitsounds for NPCs?
sv_cakillstreak_npcUseCombo - Default : "1" - Shoud we use the 'Combo' system for NPCs?

sv_cakillstreak_announceAccolades_messageR - Default : "151" - Red component of the announcement message.
sv_cakillstreak_announceAccolades_messageG - Default : "211" - Green component of the announcement message.
sv_cakillstreak_announceAccolades_messageB - Default : "255" - Blue component of the announcement message.

sv_cakillstreak_announceAccolades_killR - Default : "25" - Red component of the announcement kill.
sv_cakillstreak_announceAccolades_killG - Default : "113" - Green component of the announcement kill.
sv_cakillstreak_announceAccolades_killB - Default : "229" - "Blue component of the announcement kill.




Mod link:https://steamcommunity.com/sharedfiles/filedetails/?id=1169457403&searchtext=combat+arms

Users browsing this thread: 1 Guest(s)