Dragon IK 4.26 Marketplace Original Link The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.
The plugin aims to provide IK to different types of animals such as
Quadrupeds : Wolves , horses etc Bipeds : T-Rex , birds , humans etc Spiders : Multi-legged creatures such as spiders and scorpions etc Snakes : Snakes & Worms etc A universal aim/look-at solver that works on any kind of creature or character!
[Note : New updates are only available in every last 3 engine versions.]
Features:
Provides foot and spine IK for animals of quadruped,biped,spider and snake types. An advanced universal fullbody aiming/look at solver that modifies any character to aim towards a target. Three animation Blueprints are provided : "Dragon Spine Solver","Dragon Foot Solver" and "Dragon Aim Look Solver"
Number of Blueprints: 3 Animation Blueprints (Dragon_SpineSolver, Dragon_FootSolver, Dragon_AimSolver)
Number of C++ Classes: 3 Main classes (AnimGraphNode_DragonFeetSolver.cpp, AnimGraphNode_DragonSpineSolver.cpp and AnimGraphNode_DragonAimSolver.cpp) and one static support class [DragonIK_Library]
Network Replicated: Yes
Supported Development Platforms: PC ,Mac and Linux
Supported Target Build Platforms: PC,Mac,Linux,iOS and Android. Other platforms require testing.