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[Guide] Ripping models from Sketchfab

Submitted by HDR, , Thread ID: 152601

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RE: [Guide] Ripping models from Sketchfab

griel33
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17-09-2020, 11:33 AM
This post was last modified: 17-09-2020, 11:43 AM by griel33
#91
14-09-2020, 11:00 PM
EGrant Wrote:
Oye, muchas gracias por esta publicacin que ha ayudado muchsimo! Tengo una pregunta para el OP u otros. He estado obteniendo modelos perfectos en Blender con la mayora de los modelos 3D del sitio, pero cuando se trata de modelos 3D (como este: https://sketchfab.com/3d-models/yui-spec...cb6d3c7a18) que tienen una animacin, obtengo solo un lo de polgonos en Blender. Intent solucionarlo agregando? Animation_autoplay = 0 al final de la URL para que comience en su pose esttica porque creo que es la animacin en s la que est causando la cagada, pero an as no tuve, ya que sigue siendo un desastre? de polgonos en Blender. Alguien ha encontrado una manera de solucionar este problema?
There is a new version of 2019 that works for 3d models with animations


http://www.mediafire.com/file/tkjt4f3b3p...D.zip/file

You need to clear Google Chrome cache first and then use this program




https://www.nirsoft.net/utils/chrome_cache_view.html



Next, save the content of the complete cache and in Blender choose the .htm
I read something like that elsewhere, but I can't find that xentax.com.htm file. If you can find it, let me know.

RE: [Guide] Ripping models from Sketchfab

oscarmr16
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25-09-2020, 11:26 AM
#93
12-09-2020, 12:04 PM
megathorin Wrote:
The method still working, you only need to use IDM to download the files as is said before, and then use it to extract their contents telling open with Winrar. You can see it is working when you finally extract the files correctly.
Hi could you explain how you did it? i downloaded the 3 files using the browser prompt and an third party downloader but im still getting that error. what do you mean with "extract"? are those compressed files or the raw model? thanks in advance.

RE: [Guide] Ripping models from Sketchfab

gforcee
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28-09-2020, 08:56 PM
#94
when i press alt+P nothing happen i can't import the files

RE: [Guide] Ripping models from Sketchfab

Chwoubaka
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28-09-2020, 09:04 PM
This post was last modified: 29-09-2020, 07:59 PM by Chwoubaka
#95
After hours of trials, it works! Unfortunately some of the models don't work, I have that kind of error:

Code:
100.0 procent
################################################## Geometry
DrawElementsUInt Uint32Array
DrawElementsUByte Uint8Array
Vertex Int32Array
TexCoord0 Int32Array
"TRIANGLE_STRIP" 214
"TRIANGLES" 6
################################################## Geometry
LINES
Traceback (most recent call last):
File "starter.py", line 1770, in openFile
  Blender.Window.FileSelector(openFile,'import','file.osgjs')
File "starter.py", line 1763, in Parser
  def openFile(flagList):
File "starter.py", line 1745, in osgParser
  Animations=ys.get(ys.root,'"osgAnimation.Animationnnnn"')
TypeError: expected matrix object as argument

What should I do and how to work around this please?

RE: [Guide] Ripping models from Sketchfab

Mowthan
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11-10-2020, 08:16 PM
#96
I can't remember which site it is, but rather than giving you a preview of a 3D model, they just give you a walkaround composed of a series of images of the original 3D model, "for compatibility reasons".
I suppose that's one way of protecting the model rather than sending the client a file that contains all the instructions to build the 3D model in webgl.

RE: [Guide] Ripping models from Sketchfab

maineland
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17-10-2020, 10:08 AM
#97
Great info here. I'm glad I came around after page 11.. a lot of issues I had were resolved in earlier responses.

Has anyone got this working on Linux? I'm trying using the latest version of blender and opening the .blend file manually, but it has significant issues running. I think one of the driving issues is that my OS comes with Python 2.7x and 3 already installed, and blender is running everything through Python 3, so basic functions like print '' don't work because Python 3 uses (parenthesis) for the print function.

Anyway, I'm going to keep working it and seeing whether I can disable Python 3, modify the scripts to work, or other.

RE: [Guide] Ripping models from Sketchfab

AgentDeath
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23-10-2020, 05:46 AM
#98
This is pretty nice to find after all this time thx again

RE: [Guide] Ripping models from Sketchfab

tat3d
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26-10-2020, 06:19 PM
#99
Did anyone figure out how to fix import newGameLib after pressing Alt + P ?

RE: [Guide] Ripping models from Sketchfab

Kilgharah
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27-10-2020, 11:25 AM
#100
Chrome doesn't work for me, but Firefox seems to be working without much issues.

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