Game Engine and Assets Leaks

[LEAK] World Director NPC v4.25

Submitted by Karthi, , Thread ID: 206157

Thread Closed
11-05-2021, 05:38 AM
This post was last modified: 11-05-2021, 05:41 AM by Karthi
#1
The World Director NPC plugin is ideal for creating games where there are many pawns in the world at the same time. The level of your pawns, their location, scale, the rotation will always be preserved, as well as they will always move, even if you are very far away, which creates a simulation of the living world. You can simulate a whole world of thousands of pawns. You can create an entire populated city. The plugin is easy to use.

This is a comprehensive system for optimizing a large number of NPCs in locations. World Director NPC is perfect for creating open-world games of any size. You will no longer have to think about spawning characters and removing pawns if your character has come or gone from the place where the pawns should be. If you spawn pawns near the character and leave this place, the pawns continue to move and they do not affect the FPS. On my system with an AMD 2700X processor, I achieved 200000+ pawns at 120+FPS. When the character returns to the same location, the pawns return to the world with the same characteristics (health, level.).

Now I'll explain how it works. The system is divided into 4 optimization levels that work simultaneously for the best FPS performance.

Level 1 - if the pawn is out of the camera's view, all its components and skeletal meshes are disabled from the render, and a set of optimization measures is applied, such as animation playback and tick rate.

Level 2 - if the pawn is further away from the character than you set in the settings of The World Director NPC plugin, it is deprecated while retaining all its settings. At this level, this pawn is calculated for its position in the world, as well as finding a way to walk. The search takes place in the radius you set completely randomly. All calculations are based on your Navigation Mesh. Pawns will also bypass walls and obstacles.

Level 3 - If the pawn is even further away, on the border of level 3. the number of simultaneously walking pawns is further reduced for optimization.

Level 4 - at this level, the pawn stops moving, but still continues to exist. And if your character gets closer, the pawn gets to level 3 and starts moving.

While at level 2.3.4, pawns can't act according to the Behavior Tree, but they can still walk.

All calculations for hidden pawns at level 2.3.4 occur using multithreading for better FPS.

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RE: [LEAK] World Director NPC v4.25

#2
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RE: [LEAK] World Director NPC v4.25

#3
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RE: [LEAK] World Director NPC v4.25

#4
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RE: [LEAK] World Director NPC v4.25

#5
Dont understand some posts here maybe some keyboard error.

RE: [LEAK] World Director NPC v4.25

#6
Nice post. Integration into most games is fairly straight-forward so this is definitely a must have for an RPG type of game.

RE: [LEAK] World Director NPC v4.25

#7
Does this works on unreal engine 5?

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