A node based procedural and infinite game map generator.
Each node on a graph represents a terrain or object generator: noise, voronoi, blend, curve, erosion, scatter, forest, etc. Once the nodes are connected the magic happens: a game map will be created without any human involvement.
No need for painstaking work sculpting and drawing vast terrains, placing thousands of objects, painting fields of grass: just give your orders to the plugin in the form of a node graph and it will create a map automagically!
Supports multiple biomes: forests, deserts, snowy plains, jungle and other terrain types from different graphs could be blended together.
Out of the box compatibility with: - Voxeland 5 - CTS - MegaSplat - RTP - uNature And in pinned (non-dynamic) mode: with all of the assets using standard Unity terrains.
The asset comes with the full source code.
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