Graphics Leaks

Map Magic - Unity Asset

Submitted by sevtixdev, , Thread ID: 63726

Thread Closed
05-12-2017, 08:37 PM
This post was last modified: 05-12-2017, 08:57 PM by sevtixdev
#1
A node based procedural and infinite game map generator.



Each node on a graph represents a terrain or object generator: noise, voronoi, blend, curve, erosion, scatter, forest, etc. Once the nodes are connected the magic happens: a game map will be created without any human involvement.

No need for painstaking work sculpting and drawing vast terrains, placing thousands of objects, painting fields of grass: just give your orders to the plugin in the form of a node graph and it will create a map automagically!

Supports multiple biomes: forests, deserts, snowy plains, jungle and other terrain types from different graphs could be blended together.

Out of the box compatibility with:
- Voxeland 5
- CTS
- MegaSplat
- RTP
- uNature
And in pinned (non-dynamic) mode: with all of the assets using standard Unity terrains.

The asset comes with the full source code.



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1

RE: Map Magic - Unity Asset

#2
this one is usefull saves a lot of time placing trees and small rocks around

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