Game Engine and Assets Leaks

Open World AI Spawn System 5.3

Submitted by The1Hero, , Thread ID: 289372

17-03-2024, 10:23 AM
#1
https://www.unrealengine.com/marketplace...awn-system

A system intended for bigger more open levels that makes it easier to spawn and de-spawn enemies without relying on a setup with a ton of trigger boxes.

This package contains a very accessible spawn system that you can easily combine with your own AI.

The spawn system makes sure that when your player is too far away from AI, it doesn't exist. it's only there when it needs to be there.

It also allows you to spawn different groups of AI and add randomization. It's been made 100% in Blueprints and it's easy to read/expand upon.

If you are working on an open world game, or a game with bigger levels this system will probably help a lot in performance.


Basic Example AI included in this package:

Roaming AI (Walk around to random locations within a set area)
Stationary AI (ex: vendors)
Path AI + Path system (An easy to use path system so you can set-up AI paths in a matter of seconds)
All AI can be friendly or enemy. (If it's set to enemy it will behave as a simple Zombie AI)
Technical Details

List of Features:

A spawn and de-spawn system perfect for open world games.
Cleans up after itself to make sure it's very performance friendly.
Example AI. (Friendly and basic zombie AI)
Well documented Blueprints and easy to expand upon with your own variables.

Content locked
This content has been locked. Please login or register in order to unlock it.

RE: Open World AI Spawn System 5.3

#2
Is this the single or multiplayer version?

It's weird how the assets creator decided to split it into 2 separated packs at almost the same price, he could have merged them and put a higher price for a combined system xD

He gave himself more work and doubled the issues/fixes/support...

Thanks for the upload!

Users browsing this thread: 1 Guest(s)