[Revelate] Coding Help Desk

by Senpai - 29-10-2015, 03:37 AM
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#1
OP
Posted: 29-10-2015, 03:37 AM (This post was last modified: 06-11-2015, 03:22 AM by Senpai.)
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Coding Help Desk

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Hello and welcome.
"Revelate is a collection of members who help out other forum users. We're here to help everyone with their issues."
As you can see, we're a support group. We want to help out members of the forums in any way we can.
We have recently went through some major changes and redid most of the group, and we are now only accepting people who are helping others, not seeking help.

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Coding Help Desk
The coding help desk is ran by a few dedicated members of Revelate, and its purpose is to help you out by solving any problems or questions you may have about various different languages.
The questions are not restricted to any type, and they can be anything as long as it relates to coding. If its a problem, we will help solve it. But please note that we will not spoon feed you every time! We might tell you how to do something, but we will not always do it for you.
Below you will find a list of members that are currently working the coding help desk.

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Help Desk Members

Name: Illuminatus
About Me:
I have very big knowledge of computing. From simple tasks to programming. The languages I know are VB.Net, C++, C#, PHP and some HTML & CSS.
Mostly I'm specialized in Computer Secuirity. eg. protecting users from viruses finding exploits et cetera. I can help people out if they think they're infected or just in programming/simple tasks.

Name: Faded
About Me:
None Yet

Name: Ecstasy
About Me:
I code mostly web, But I do have knowledge in Java and python and some in Vb.net

Name: Addicted
About Me:
I am currently taking Computer Science courses at school and it is my passion to work with computers/code.
I current have a gaming community that I code mods and forum plugins for.

Name: NSA
About Me:
As said in multiple posts of mine, I have a passion for computers and programming, in my spare time I make Java applications and do some web development!

Name: Killpot
About Me:
Like I've said in many other posts, I've been involved with the .Net framework for around 5 years, and have a deep understanding of VB.Net specifically, however I'm not limited to it, I know a good amount of C++ and some MASM32.

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Coding Help Desk Rules
1. You can ask anything as long as its coding related.
2. Do not answer other peoples questions, this is for Revelate members to answer only.
3. Do not trash on peoples problems.
4. Do not post here if you're not asking a question, so do not start conversations.
5. Do not ask us to code full plugins or site features for you, we will tell you how to do it, you can carry it out.
6. Use common sense.

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#2
Posted: 29-10-2015, 03:39 AM
Another sexy thread :hurr: Feel free to ask me anything babes Heart
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#3
Posted: 29-10-2015, 04:13 AM (This post was last modified: 29-10-2015, 04:32 AM by Killpot.)
Yo, I'm using Secure Socket Protocol 3, (Cahced version by DragonHunter) to make a client/server licensing system, I'm using it tied with a Rijndael encryption system for login handling + User addition with .dat files as the unique keys. I've gotten remote execution working, eg, I can call functions on the server from the client once logged in and get values back fine, however I'm working on implementing DelegateCallbacks so I can download and execute functions on the client program itself, any suggestions? So far I've managed to implement it in the server Interface structure, but for the client I'm having trouble actually using it as a function and being able to return a value to the client, let alone letting the server know if it all executed properly.

Edit: heres code:
The Interface Structure

Code:
Public Delegate Sub DelegateTestCallback(Value As String)

Public Interface ISharedTest
       Sub CallTest()
       Sub CallTest(test As Integer)
       Sub CallTest(test As String)
       Sub CallTest(test As Object)

       Function StringTest() As String
       Function IntegerTest() As Integer
       Function ByteArrayTest() As Byte()
       Function GetNewAccount(Account As String) As String
       Sub SecretShit()
       Sub DelegateTest(Delly As DelegateTestCallback)
       Sub SendByteArray(data As Byte())
       Function GetAccount(type As String) As String
   End Interface

Command Structure: 

Code:
Public Sub DelegateTest(Delly As DelegateTestCallback) Implements ISharedTest.DelegateTest
       Delly("HelloWorld from Server :)")
   End Sub
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#4
Posted: 29-10-2015, 04:24 AM
(29-10-2015, 04:13 AM)Killpot Wrote: Yo, I'm using Secure Socket Protocol 3, (Cahced version by DragonHunter) to make a client/server licensing system, I'm using it tied with a Rijndael encryption system for login handling + User addition with .dat files as the unique keys. I've gotten remote execution working, eg, I can call functions on the server from the client once logged in a get values back fine, however I'm working on implementing DelegateCallbacks so I can download and execute functions on the client program itself, any suggestions? So far I've managed to implement it in the server Interface structure, but for the client I'm having trouble actually using it as a function and being able to return a value to the client, let alone letting the server know if it all executed properly.

Edit: heres code:
The Interface Structure

Code:
Public Delegate Sub DelegateTestCallback(Value As String)

Public Interface ISharedTest
       Sub CallTest()
       Sub CallTest(test As Integer)
       Sub CallTest(test As String)
       Sub CallTest(test As Object)

       Function StringTest() As String
       Function IntegerTest() As Integer
       Function ByteArrayTest() As Byte()
       Function GetNewAccount(Account As String) As String
       Sub SecretShit()
       Sub DelegateTest(Delly As DelegateTestCallback)
       Sub SendByteArray(data As Byte())
       Function GetAccount(type As String) As String
   End Interface

Command Structure: 

Code:
Public Sub DelegateTest(Delly As DelegateTestCallback) Implements ISharedTest.DelegateTest
       Delly("HelloWorld from Server :)")
   End Sub

Still kind of iffy on this but have you hooked it to the server?
Designer / Front End Dev.

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#5
Posted: 29-10-2015, 04:29 AM (This post was last modified: 29-10-2015, 04:32 AM by Killpot.)
(29-10-2015, 04:24 AM)Ecstasy Wrote:
(29-10-2015, 04:13 AM)Killpot Wrote: Yo, I'm using Secure Socket Protocol 3, (Cahced version by DragonHunter) to make a client/server licensing system, I'm using it tied with a Rijndael encryption system for login handling + User addition with .dat files as the unique keys. I've gotten remote execution working, eg,

, however I'm working on implementing DelegateCallbacks so I can download and execute functions on the client program itself, any suggestions? So far I've managed to implement it in the server Interface structure, but for the client I'm having trouble actually using it as a function and being able to return a value to the client, let alone letting the server know if it all executed properly.

Edit: heres code:
The Interface Structure

Code:
Public Delegate Sub DelegateTestCallback(Value As String)

Public Interface ISharedTest
       Sub CallTest()
       Sub CallTest(test As Integer)
       Sub CallTest(test As String)
       Sub CallTest(test As Object)

       Function StringTest() As String
       Function IntegerTest() As Integer
       Function ByteArrayTest() As Byte()
       Function GetNewAccount(Account As String) As String
       Sub SecretShit()
       Sub DelegateTest(Delly As DelegateTestCallback)
       Sub SendByteArray(data As Byte())
       Function GetAccount(type As String) As String
   End Interface

Command Structure: 

Code:
Public Sub DelegateTest(Delly As DelegateTestCallback) Implements ISharedTest.DelegateTest
       Delly("HelloWorld from Server :)")
   End Sub

Still kind of iffy on this but have you hooked it to the server?

Quote: I can call functions on the server from the client once logged in and get values back fine

[Image: 694.png]
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#6
Posted: 29-10-2015, 04:31 AM
(29-10-2015, 04:29 AM)Killpot Wrote:
(29-10-2015, 04:24 AM)Ecstasy Wrote:
(29-10-2015, 04:13 AM)Killpot Wrote: Yo, I'm using Secure Socket Protocol 3, (Cahced version by DragonHunter) to make a client/server licensing system, I'm using it tied with a Rijndael encryption system for login handling + User addition with .dat files as the unique keys. I've gotten remote execution working, eg,

, however I'm working on implementing DelegateCallbacks so I can download and execute functions on the client program itself, any suggestions? So far I've managed to implement it in the server Interface structure, but for the client I'm having trouble actually using it as a function and being able to return a value to the client, let alone letting the server know if it all executed properly.

Edit: heres code:
The Interface Structure

Code:
Public Delegate Sub DelegateTestCallback(Value As String)

Public Interface ISharedTest
       Sub CallTest()
       Sub CallTest(test As Integer)
       Sub CallTest(test As String)
       Sub CallTest(test As Object)

       Function StringTest() As String
       Function IntegerTest() As Integer
       Function ByteArrayTest() As Byte()
       Function GetNewAccount(Account As String) As String
       Sub SecretShit()
       Sub DelegateTest(Delly As DelegateTestCallback)
       Sub SendByteArray(data As Byte())
       Function GetAccount(type As String) As String
   End Interface

Command Structure: 

Code:
Public Sub DelegateTest(Delly As DelegateTestCallback) Implements ISharedTest.DelegateTest
       Delly("HelloWorld from Server :)")
   End Sub

Still kind of iffy on this but have you hooked it to the server?

Quote: I can call functions on the server from the client once logged in a get values back fine

[Image: 694.png]

I didnt really read it, I just scanned over it. my bad
Designer / Front End Dev.

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#7
Posted: 29-10-2015, 04:32 AM (This post was last modified: 29-10-2015, 05:12 AM by Killpot.)
(29-10-2015, 04:31 AM)Ecstasy Wrote:
(29-10-2015, 04:29 AM)Killpot Wrote:
(29-10-2015, 04:24 AM)Ecstasy Wrote:
(29-10-2015, 04:13 AM)Killpot Wrote: Yo, I'm using Secure Socket Protocol 3, (Cahced version by DragonHunter) to make a client/server licensing system, I'm using it tied with a Rijndael encryption system for login handling + User addition with .dat files as the unique keys. I've gotten remote execution working, eg,

, however I'm working on implementing DelegateCallbacks so I can download and execute functions on the client program itself, any suggestions? So far I've managed to implement it in the server Interface structure, but for the client I'm having trouble actually using it as a function and being able to return a value to the client, let alone letting the server know if it all executed properly.

Edit: heres code:
The Interface Structure

Code:
Public Delegate Sub DelegateTestCallback(Value As String)

Public Interface ISharedTest
       Sub CallTest()
       Sub CallTest(test As Integer)
       Sub CallTest(test As String)
       Sub CallTest(test As Object)

       Function StringTest() As String
       Function IntegerTest() As Integer
       Function ByteArrayTest() As Byte()
       Function GetNewAccount(Account As String) As String
       Sub SecretShit()
       Sub DelegateTest(Delly As DelegateTestCallback)
       Sub SendByteArray(data As Byte())
       Function GetAccount(type As String) As String
   End Interface

Command Structure: 

Code:
Public Sub DelegateTest(Delly As DelegateTestCallback) Implements ISharedTest.DelegateTest
       Delly("HelloWorld from Server :)")
   End Sub

Still kind of iffy on this but have you hooked it to the server?

Quote: I can call functions on the server from the client once logged in a get values back fine

[Image: 694.png]

I didnt really read it, I just scanned over it. my bad

lmao its k

This isn't a very helpful helpdesk
Red Like Roses
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#8
OP
Posted: 01-11-2015, 10:55 PM
Welcome new member NSA to this help desk!
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Anbu is cool I guess.
Contact me: senpai@nulledbb.com
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أ) هو ميمي)
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#9
Posted: 01-11-2015, 10:58 PM
(29-10-2015, 04:32 AM)Killpot Wrote:
(29-10-2015, 04:31 AM)Ecstasy Wrote:
(29-10-2015, 04:29 AM)Killpot Wrote:
(29-10-2015, 04:24 AM)Ecstasy Wrote:
(29-10-2015, 04:13 AM)Killpot Wrote: Yo, I'm using Secure Socket Protocol 3, (Cahced version by DragonHunter) to make a client/server licensing system, I'm using it tied with a Rijndael encryption system for login handling + User addition with .dat files as the unique keys. I've gotten remote execution working, eg,

, however I'm working on implementing DelegateCallbacks so I can download and execute functions on the client program itself, any suggestions? So far I've managed to implement it in the server Interface structure, but for the client I'm having trouble actually using it as a function and being able to return a value to the client, let alone letting the server know if it all executed properly.

Edit: heres code:
The Interface Structure

Code:
Public Delegate Sub DelegateTestCallback(Value As String)

Public Interface ISharedTest
Sub CallTest()
Sub CallTest(test As Integer)
Sub CallTest(test As String)
Sub CallTest(test As Object)

Function StringTest() As String
Function IntegerTest() As Integer
Function ByteArrayTest() As Byte()
Function GetNewAccount(Account As String) As String
Sub SecretShit()
Sub DelegateTest(Delly As DelegateTestCallback)
Sub SendByteArray(data As Byte())
Function GetAccount(type As String) As String
End Interface

Command Structure:

Code:
Public Sub DelegateTest(Delly As DelegateTestCallback) Implements ISharedTest.DelegateTest
Delly("HelloWorld from Server :)")
End Sub

Still kind of iffy on this but have you hooked it to the server?

Quote: I can call functions on the server from the client once logged in a get values back fine

[Image: 694.png]

I didnt really read it, I just scanned over it. my bad

lmao its k

This isn't a very helpful helpdesk

I'd love to help you out, however I have no experience what so ever with "Secure Socket Protocol 3". :(
xxx
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#10
Posted: 01-11-2015, 11:04 PM
(01-11-2015, 10:58 PM)NSA Wrote:
(29-10-2015, 04:32 AM)Killpot Wrote:
(29-10-2015, 04:31 AM)Ecstasy Wrote:
(29-10-2015, 04:29 AM)Killpot Wrote:
(29-10-2015, 04:24 AM)Ecstasy Wrote: Still kind of iffy on this but have you hooked it to the server?

Quote: I can call functions on the server from the client once logged in a get values back fine

[Image: 694.png]

I didnt really read it, I just scanned over it. my bad

lmao its k

This isn't a very helpful helpdesk

I'd love to help you out, however I have no experience what so ever with "Secure Socket Protocol 3". :(

It's ok, I figured it out, and am about to make a test release Smile
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