Minecraft Leaks

SpigotV 1.7x-1.8.x - Minehq Kb / nSpigot kb - Hit Detection - Optimized Tick Stack

Submitted by zedannyboi, , Thread ID: 147839

Thread Closed
26-10-2019, 10:34 AM
#1
Content locked
This content has been locked. Please login or register in order to unlock it.


SpigotV
Simply one of the best spigot forks to hit the market. Several performance tweaks and utilities designed to ease development of a server. I have two versions
  • AQUA: Minehq kb system.

  • GOLD: nSpigot kb system.
[Image: 196121][Image: 196122]

Version
Fork of ClubSpigot 1.8.8 (PaperSpigot).
Does not support 1.7.x by itself. Upon purchase you will be given our version of ProtocolSupport.

Performance
This ran on uDrop and held 150 players with 19/20 tos with omgserv vps. I've cleaned up the tick stack and removed useless functionality that wouldn't be needed for most PvP based servers. Most all of these changes are configurable.

Features
  • Performance
    • Removed useless functionality in the tick stack.
    • Implemented a fast math library.
    • Implemented optimized entity remove utility from TacoSpigot.
    • Movement handler implementation that uses packets instead of events.
    • Configuration options to toggle certain bukkit events from being fired.
  • Knockback Profiles
    • Values:
      • Horizontal modifier
      • Vertical modifier
      • Friction - See tenebrous' video for an explanation of friction.
      • Auto WTap - Disable a players sprint when they attack another player.
    • Efficiently test knockback values on the fly.
    • Bind a specific profile to a specific player. This is useful for practice servers that need different knockback for different ladders.
  • Block Operations
    • Configuration option to toggle block operations (furnaces, dispensers, hoppers) from being ticked. This helps performance by not wasting time on functionality that doesnt need to be implemented.
  • Chunks
    • Configuration option to toggle chunk unloading. This is helps performance by never having to unload and load chunks that are used often.
  • Entities
    • Configuration option to toggle entity AI.
    • Configuration option to toggle entity activation.
  • Implementation
    • Hidden players (Player#hidePlayer) won't be removed from the tab-list if configured.
    • Projectiles launched by hidden players (in a players view) won't be shown. This is useful for arena based game modes.
    • Packet changes that make working with multiple protocols easier.
    • Packet handler (can replace ProtocolLib).
    • Player movement handler implementation. Only fires when a player moves to a different block. Saves performance by not having to handle a players movements if the movement is substantially tiny.
  • Bukkit API Improvements
    • Player#getPing() - Retrieve the player's ping
    • Player#sendMessage(BaseComponent[]) - Send the player chat components
    • Player#setMaxFireTicks() - Set the max ticks a player can be on fire
    • Several events added to support HCF servers (e.g. PotionExpireEvent).





[*]Price

  • JAR: $15
  • SRC: $30





[*]Contact
Telegram:DevKevin
Discord: @DevKevin#9835

Media
[Image: 196125][Image: 196126][Image: 196123][Image: 196124]
This hidden content has been reported as still working 0 times this month.
4 times in total
The link in this hidden content has been reported as down 0 times this month.
1 times in total

RE: SpigotV 1.7x-1.8.x - Minehq Kb / nSpigot kb - Hit Detection - Optimized Tick Stack

#2
Sounds 1337, wish I had enough posts to view it

Any user feedback from downloaders?

RE: SpigotV 1.7x-1.8.x - Minehq Kb / nSpigot kb - Hit Detection - Optimized Tick Stack

#3
Great Resource mate, been looking for this for months!

RE: SpigotV 1.7x-1.8.x - Minehq Kb / nSpigot kb - Hit Detection - Optimized Tick Stack

#4
Is this compatible with minecraft 1.14.4? I'm wondering if it will work fine on a friend's survival server

RE: SpigotV 1.7x-1.8.x - Minehq Kb / nSpigot kb - Hit Detection - Optimized Tick Stack

#5
I'm wondering if it will work fine on a friend's survival server

RE: SpigotV 1.7x-1.8.x - Minehq Kb / nSpigot kb - Hit Detection - Optimized Tick Stack

#6
Thanks for the post. Sorry for my bad english. I love this plugin.

RE: SpigotV 1.7x-1.8.x - Minehq Kb / nSpigot kb - Hit Detection - Optimized Tick Stack

#7
Hello! I am planning on using this plugin for testing purposes. Thanks for the leak!

RE: SpigotV 1.7x-1.8.x - Minehq Kb / nSpigot kb - Hit Detection - Optimized Tick Stack

#8
I'm wondering if it will work fine on a friend's survival server

RE: SpigotV 1.7x-1.8.x - Minehq Kb / nSpigot kb - Hit Detection - Optimized Tick Stack

#9
Looks pretty good. Hope the KB is actually good though.

RE: SpigotV 1.7x-1.8.x - Minehq Kb / nSpigot kb - Hit Detection - Optimized Tick Stack

#10
26-10-2019, 10:34 AM
zedannyboi Wrote:
Content has been stripped. Go to the quoted post to view the content.
SpigotV
Simply one of the best spigot forks to hit the market. Several performance tweaks and utilities designed to ease development of a server. I have two versions
  • AQUA: Minehq kb system.

  • GOLD: nSpigot kb system.
[Image: 196121][Image: 196122]

Version
Fork of ClubSpigot 1.8.8 (PaperSpigot).
Does not support 1.7.x by itself. Upon purchase you will be given our version of ProtocolSupport.

Performance
This ran on uDrop and held 150 players with 19/20 tos with omgserv vps. I've cleaned up the tick stack and removed useless functionality that wouldn't be needed for most PvP based servers. Most all of these changes are configurable.

Features
  • Performance
    • Removed useless functionality in the tick stack.
    • Implemented a fast math library.
    • Implemented optimized entity remove utility from TacoSpigot.
    • Movement handler implementation that uses packets instead of events.
    • Configuration options to toggle certain bukkit events from being fired.
  • Knockback Profiles
    • Values:
      • Horizontal modifier
      • Vertical modifier
      • Friction - See tenebrous' video for an explanation of friction.
      • Auto WTap - Disable a players sprint when they attack another player.
    • Efficiently test knockback values on the fly.
    • Bind a specific profile to a specific player. This is useful for practice servers that need different knockback for different ladders.
  • Block Operations
    • Configuration option to toggle block operations (furnaces, dispensers, hoppers) from being ticked. This helps performance by not wasting time on functionality that doesnt need to be implemented.
  • Chunks
    • Configuration option to toggle chunk unloading. This is helps performance by never having to unload and load chunks that are used often.
  • Entities
    • Configuration option to toggle entity AI.
    • Configuration option to toggle entity activation.
  • Implementation
    • Hidden players (Player#hidePlayer) won't be removed from the tab-list if configured.
    • Projectiles launched by hidden players (in a players view) won't be shown. This is useful for arena based game modes.
    • Packet changes that make working with multiple protocols easier.
    • Packet handler (can replace ProtocolLib).
    • Player movement handler implementation. Only fires when a player moves to a different block. Saves performance by not having to handle a players movements if the movement is substantially tiny.
  • Bukkit API Improvements
    • Player#getPing() - Retrieve the player's ping
    • Player#sendMessage(BaseComponent[]) - Send the player chat components
    • Player#setMaxFireTicks() - Set the max ticks a player can be on fire
    • Several events added to support HCF servers (e.g. PotionExpireEvent).





[*]Price

  • JAR: $15
  • SRC: $30





[*]Contact
Telegram:DevKevin
Discord: @DevKevin#9835

Media
[Image: 196125][Image: 196126][Image: 196123][Image: 196124]
ty for leak

Users browsing this thread: 6 Guest(s)