Game Engine and Assets Leaks
UE Marketplace : Action Slicing
Submitted by dockwiller, 09-12-2022, 09:21 PM, Thread ID: 255865
09-12-2022, 09:21 PM
#1 Slice anything with this plugin
VIDEO:
Spotlight Video - Preview + Tutorial
WHY SHOULD YOU CHOOSE THIS PLUGIN?
It does not require preparing the slices as static meshes - the resulting slices are generated dynamically at runtime. This means, that when a skeletal mesh gets sliced - at this moment its animation gets paused, and the skeletal mesh gets converted to static mesh. At this point, the static mesh gets converted to a procedural mesh, which gets sliced into 2 pieces (all of this happens in the backend - you just call one blueprint function in order to execute this functionality).
WHAT CAN IT BE USED FOR?
Action Slicing is a solid choice when you need to implement slicing in low to mid-poly projects. For high-poly projects: keep in mind that slicing high-poly skeletal meshes at runtime will be costly. There is an optimization in place, which will dynamically swap the high poly mesh with a less complex LOD version (if it exists) - which will result in lower quality slices, so just be aware of that. I highly suggest watching the spotlight video and/or looking at the screenshots - you will notice this. That being said - any project where you want to slice through walls, chests, robots, or any other static/skeletal meshes - Action Slicing might be just what you need.
Features:
Slicing skeletal meshes
Slicing static meshes
Example material-based visual effect on created slices
1. Download
2. Place into : C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Marketplace\
3. Activated Plugin
VIDEO:
Spotlight Video - Preview + Tutorial
WHY SHOULD YOU CHOOSE THIS PLUGIN?
It does not require preparing the slices as static meshes - the resulting slices are generated dynamically at runtime. This means, that when a skeletal mesh gets sliced - at this moment its animation gets paused, and the skeletal mesh gets converted to static mesh. At this point, the static mesh gets converted to a procedural mesh, which gets sliced into 2 pieces (all of this happens in the backend - you just call one blueprint function in order to execute this functionality).
WHAT CAN IT BE USED FOR?
Action Slicing is a solid choice when you need to implement slicing in low to mid-poly projects. For high-poly projects: keep in mind that slicing high-poly skeletal meshes at runtime will be costly. There is an optimization in place, which will dynamically swap the high poly mesh with a less complex LOD version (if it exists) - which will result in lower quality slices, so just be aware of that. I highly suggest watching the spotlight video and/or looking at the screenshots - you will notice this. That being said - any project where you want to slice through walls, chests, robots, or any other static/skeletal meshes - Action Slicing might be just what you need.
Features:
Slicing skeletal meshes
Slicing static meshes
Example material-based visual effect on created slices
1. Download
2. Place into : C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Marketplace\
3. Activated Plugin
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