- ClipMap's based terrain technology.View
- Create infinitely large and tiny flat/spherical worlds.
- Smart terrain level of detail to achieve maximum performances.
- Instanced, multithreaded procedural foliage generation through temperature, humidity, height, noise and slope parameters.
- [b]Noise-based biome[/b]system customizable C++
- Import HeightMaps 8/16bits :View+View
- Surface Collision :View
- NavMesh :View
- WaterPlugin:View
- Layer Materials procedural for surface.
- Realistic Gravity for[b]planet[/b].[i](Experimental)[/i]
- WorldScapeCore - Runtime
- WorldScapeEditor - Editor
- WorldScapeFactory - Editor
- WorldScapeNoise - Editor
- WorldScapeVolume - Editor
WORLDSCAPE PLUGIN - MAKE A PLANET IN UE4 - YouTube