Create modular, physics based vehicles with ease! The S47 Vehicle System Plugin is an alternative to the vehicles provided in the Unreal Engine. It creates awesome, semi-realistic vehicle movements, and can be adapted to work for almost any project.
Features Physics based arcade vehicle Fully Network Replicated, client authority (Server authority planned) Arcade style engine model (Torque Curve based on air/wheel speed) Simple 'Sliding Pillar' suspension model (Advanced suspension models planned) Automatic/Manual transmission (no clutch input) Wheel locking based on brake pressure and handbrake Supports both static and skeletal mesh vehicles Built in functionality for detaching and reattaching wheels at runtime
Technical Details
Code Modules: VehicleSystemPlugin(Runtime)
Number of Blueprints: 7 user facing / 20 total Number of C++ Classes: 3 Network Replicated: Yes Supported Development Platforms: Only tested on Windows 10 x64 Supported Target Build Platforms: All