Game Engine and Assets Leaks

[UE4] Advanced Vehicle System

Submitted by canread, , Thread ID: 206310

Thread Closed
12-05-2021, 05:02 PM
#1
[Image: RaytracedTrailerPromo1080p-1920x1080-c97...747b80.jpg]

System for quickly building multiplayer ready physics based vehicles.

YouTube Trailer - [[disallowed website] the Discord Community[/url] - Documentation

Create modular, physics based vehicles with ease! The S47 Vehicle System Plugin is an alternative to the vehicles provided in the Unreal Engine. It creates awesome, semi-realistic vehicle movements, and can be adapted to work for almost any project.


Download the Demo Projects


Features
Physics based arcade vehicle
Fully Network Replicated, client authority (Server authority planned)
Arcade style engine model (Torque Curve based on air/wheel speed)
Simple 'Sliding Pillar' suspension model (Advanced suspension models planned)
Automatic/Manual transmission (no clutch input)
Wheel locking based on brake pressure and handbrake
Supports both static and skeletal mesh vehicles
Built in functionality for detaching and reattaching wheels at runtime

Technical Details

Code Modules:
VehicleSystemPlugin(Runtime)

Number of Blueprints: 7 user facing / 20 total
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Only tested on Windows 10 x64
Supported Target Build Platforms: All

Documentation: Website


RE: [UE4] Advanced Vehicle System

#2
what version is this asset for? is it possible to embed it in the SGK ?

RE: [UE4] Advanced Vehicle System

#3
Believe supported engine versions are 4.23 - 4.26

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