Miscellaneous Leaks

[UE4] Arch Vis AI Traffic System 4.25 ONLY

Submitted by Messy91, , Thread ID: 179358

Thread Closed
22-08-2020, 11:27 PM
#1
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Welcome to the Architectural Visualization AI Traffic system. I designed this system to give architectural renderings and real-time rendered scenes a boost of realism by adding movable cars to roadways and intersections. This system also works for virtual reality. Key features are options for spline following, waypoints, spawning vehicles, removing vehicles, parking, turn signal lights, brake lights, head lights, traffic light. The traffic light is included (up to 4 per intersection) with both turning lanes or keeping straight options and can easily swap for a traffic light mesh of your own.



The system is created with a series of blueprints and AI behavior trees for easy modification and customization. Does NOT use NavMash(Pathfinding). Although it is designed for Arch Vis, it is possible to work for games as well, but is untested on gaming platforms. Please view the tutorials below:



Part One - Rigging a vehicle via 3D Max - https://youtu.be/V0j9JrBxCVg

Part Two - Configuring a vehicle for the AI Traffic System - https://youtu.be/ctiQKaQKi4U

Part Three - Spline Following and Traffic Lights - https://youtu.be/Y6EQjHyHVzc

Part Four - Waypoint Following, Spawning, and more - https://youtu.be/ijtFPJaKb70

Random Paint - New feature added to random car paint colors - https://youtu.be/3yKK76LMKBE



Im also available on Discord at: Teriander #4597

Technical Details
Features:

Spline Follow
Waypoint Follow
Spawning Vehicles
Remove Vehicles
Parking
Vehicle Turn Signal (optional)
Brake Lights (optional)
Headlights (optional)
Working Traffic Lights
Easy Blueprint Modification for Advanced Users (no C++ code)
Vehicle Avoidance
Dynamic Object avoidance
*Randomize Car Paint
Traffic Demo Map
Traffic Test World Map


Collision: Yes, Vehicle, ground, and traffic lights.

Vertex Count: 32,000

LODs: No

Number of Unique Meshes: 3

Number of Materials and Material Instances: 17

Number of Textures: 0

Texture Resolutions: None

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Video Links to Tutorials

Important/Additional Notes: For an example of proper material setup for the lights to work, please refer to the materials located at "Content > AITraffic > Materials > Cars > Lights"

Work-In-Progress:

Improved AI logic
Advanced Parking
Crosswalk Signs
Stop Signs
Open to new suggestions

Marketplace -https://www.unrealengine.com/marketplace...fic-system
Download - https://mega.nz/file/yJVhwQJL#_6be4tvzyY...zzYFL94aOs
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RE: [UE4] Arch Vis AI Traffic System 4.25 ONLY

#2
this template will work in version 4.27?

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