Game Engine and Assets Leaks

[UE4] Character Wound System Leak

Submitted by GuyRoosevelt, , Thread ID: 206675

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GuyRoosevelt
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17-05-2021, 08:25 PM
This post was last modified: 17-05-2021, 08:26 PM by GuyRoosevelt
#1
I finally got it...

This system uses a blood mask (texture) used to create blood effects in your characters, you can shoot/hit them in animation or in ragdoll mode. No c++ required, it uses a SceneCapture2D to render the blood mask texture only when a new hit is requested, it have no extra performance cost and no additional draw calls when not adding new hits.

Videos:
Main Video
Tutorial Video (blood mask method)
Download Demo:
CWS_v1.2.0_demo.zip

Support:
[[disallowed website]]

Technical Details
Features:
  • Full body damage system for characters, while playing animations or in ragdoll mode
  • Uses a texture mask, so it's easy to implement your own blood shaders
  • All blueprint, no C++ required
Number of Blueprints:1
Input:Gamepad, Keyboard, Mouse
Network Replicated:No
There are assets created by Epic: Yes
Supported Development Platforms:Windows, Linux
Documentation:https://docs.google.com/document/d/1TM0w9nkT-RDTlqHT99oKisSjsWpBNHHFLqGaqkLITpg

Important/Additional Notes:
  • It uses a "SceneCapture2D" for rendering the hit location and an additional "Render Material to RenderTarget" for dilating the blood mask for removing possible UV seams. It only renders when you request a new hit in the mesh, the character shader doesn't have any additional performance cost other than just having an extra texture in your material.
  • It requires your mesh to have a second UV (lightmap UV) that have a full body UV with no overlaping UVs for the blood mask to work. (you need to be able to edit your mesh UVs in a DCC software like Blender or Maya)

Other info:
  • Original cost: $24.99 USD
  • Original asset link:https://www.unrealengine.com/marketplace/en-US/product/character-wound-system
Some images:
[Image: SC01-1920x1080-89b8fe2910f24e2325fd64b34...e=1&w=1600]
[Image: Example01-1920x1080-ecbde3fef6555dab823a...e=1&w=1600][Image: Example02-1920x1080-33f8ca27757d6dc23af7...e=1&w=1600][Image: Example03-1920x1080-76c730c94f86e2096b89...e=1&w=1600]

Link:
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RE: [UE4] Character Wound System Leak

PappySmurf
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26-05-2021, 11:41 PM
#2
This is good for melee weapons too

RE: [UE4] Character Wound System Leak

mohamedsamy2
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04-06-2021, 05:26 PM
#3
26-05-2021, 11:41 PM
PappySmurf Wrote:
This is good for melee weapons too
i don't like bloody style too much it bad for gamers psychology

RE: [UE4] Character Wound System Leak

DiGhetto
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15-06-2021, 05:49 AM
This post was last modified: 15-06-2021, 05:51 AM by DiGhetto
#4
Whats this bs of leecher? so i done the 15 posts about to spend the 8 credit to unlock and im a leecher?


Edit: Never mind browser seemed like it was bugging lol thank you for the asset

RE: [UE4] Character Wound System Leak

GuyRoosevelt
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OP
15-06-2021, 06:36 PM
#5
15-06-2021, 05:49 AM
DiGhetto Wrote:
Whats this bs of leecher? so i done the 15 posts about to spend the 8 credit to unlock and im a leecher?


Edit: Never mind browser seemed like it was bugging lol thank you for the asset
No problem!

RE: [UE4] Character Wound System Leak

mpaliwal
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27-06-2021, 07:26 AM
#6
it looks like same wound system used in enlisted game..

RE: [UE4] Character Wound System Leak

Alkar
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25-09-2021, 03:03 AM
#7
Tell me smothing, is the link still alive ????? I dont want to spent 8 credits on a dead link

RE: [UE4] Character Wound System Leak

cryptic1
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26-09-2021, 04:06 PM
#8
17-05-2021, 08:25 PM
GuyRoosevelt Wrote:
I finally got it...

This system uses a blood mask (texture) used to create blood effects in your characters, you can shoot/hit them in animation or in ragdoll mode. No c++ required, it uses a SceneCapture2D to render the blood mask texture only when a new hit is requested, it have no extra performance cost and no additional draw calls when not adding new hits.

Videos:
Main Video
Tutorial Video (blood mask method)
Download Demo:
CWS_v1.2.0_demo.zip

Support:
[[disallowed website]]

Technical Details
Features:
  • Full body damage system for characters, while playing animations or in ragdoll mode
  • Uses a texture mask, so it's easy to implement your own blood shaders
  • All blueprint, no C++ required
Number of Blueprints:1
Input:Gamepad, Keyboard, Mouse
Network Replicated:No
There are assets created by Epic: Yes
Supported Development Platforms:Windows, Linux
Documentation:https://docs.google.com/document/d/1TM0w9nkT-RDTlqHT99oKisSjsWpBNHHFLqGaqkLITpg

Important/Additional Notes:
  • It uses a "SceneCapture2D" for rendering the hit location and an additional "Render Material to RenderTarget" for dilating the blood mask for removing possible UV seams. It only renders when you request a new hit in the mesh, the character shader doesn't have any additional performance cost other than just having an extra texture in your material.
  • It requires your mesh to have a second UV (lightmap UV) that have a full body UV with no overlaping UVs for the blood mask to work. (you need to be able to edit your mesh UVs in a DCC software like Blender or Maya)

Other info:
  • Original cost: $24.99 USD
  • Original asset link:https://www.unrealengine.com/marketplace/en-US/product/character-wound-system
Some images:
[Image: SC01-1920x1080-89b8fe2910f24e2325fd64b34...e=1&w=1600]
[Image: Example01-1920x1080-ecbde3fef6555dab823a...e=1&w=1600][Image: Example02-1920x1080-33f8ca27757d6dc23af7...e=1&w=1600][Image: Example03-1920x1080-76c730c94f86e2096b89...e=1&w=1600]

Link:
Content has been stripped. Go to the quoted post to view the content.
omg thank you so much this is so helpful omg

RE: [UE4] Character Wound System Leak

UnrealFreak
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26-09-2021, 07:03 PM
#9
04-06-2021, 05:26 PM
mohamedsamy2 Wrote:
i don't like bloody style too much it bad for gamers psychology

Luckily there is the option of enabling or disabling the Gore, usually, in serious games for the reason you mention. I don't like splatter style but until the blood is limited to some realism is fine to me.

I'm more concerned about the 1st person exclusive view in games, games developers often forget or do not care about the fact 1st person view, especially if prolonged for all the length of the game itself.
A lot of gamers avoid some titles for that reason and I know that because I'm one of them. part of the problem is the fact the 1st person view is most of times totally unrealistic and that helps generating headaches and strong nausea. It takes less than 5 minutes like that to me, to feel the urge to quit. A good balance in gameplay choices and mechanics is essential, mandatory and very responsiblefor me.

In general I agree with you if you say games developers should keep always in mind the health of gamers, especially for the youngest.

RE: [UE4] Character Wound System Leak

justasis21
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28-09-2021, 09:47 AM
#10
Is it possible to change animations on amount of wounds?

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