Game Engine and Assets Leaks

[UE4] Dismemberment Gore System

Submitted by canread, , Thread ID: 203886

Thread Closed
18-04-2021, 08:05 PM
#1
[Image: dismemberment10-1920x1080-73d223f5e94124...c2cfe1.jpg]

Dismember your enemies in fountains of blood with this accessible and comprehensive FPS gore system.

This comprehensive dismemberment system contains a huge swathe of content to allow your characters to gib and explode in showers of gore, turning lifeless ragdolls into ripe watermelons. Our scalable dismemberment system allows you to have as many dismemberable pieces (or gibs) as you desire. All you need is any 3D software (3DS Max, Maya, Blender etc.) to split up your character.


To demonstrate the systems capability, this project comes with:



Fully rigged and animated zombie with simple AI mechanics
77 dismembering zombie parts, from skull fragments and brain matter to severed limbs
Rigged and animated triple-barrelled shotgun with reload shells
Simple FPS mechanics and zombie-spawning system to demonstrate the joy of de-limbing zombies
Smart character materials with dynamic blood masks and dissolving VFX
Particle effects and decals, from a muzzle-flashing shotgun to Substance-designed blood decals
Swampy marshland environment with handcrafted Substance textures, murky water and dense foliage


This Unreal Project is packed with enough content to simply plug our zombie gibbing system straight into your game or even start a new game with our template.


Technical Details
Asset Contents:

12 blueprints, including Base and Child characters, AI and player blueprints
2 Levels, one basic demonstration and an example swamp level
15 Materials, including environment, character and decal materials
5 Particle effects, for blood and weapon effects
3 Skeletal meshes, Player weapon, player arms and example zombie
102 static meshes, 77 gibs for example zombie and other environment meshes
50 textures
6 Wavs
6 Audio cues


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RE: [UE4] Dismemberment Gore System

#2
Any idea on how much of an FPS hit this is to a normal game?

RE: [UE4] Dismemberment Gore System

This post was last modified: 26-04-2021, 03:40 AM by GuyRoosevelt
#3
What UE version does this support?

RE: [UE4] Dismemberment Gore System

#4
gonna check this out, always wondered how this was done.

RE: [UE4] Dismemberment Gore System

#5
Wow thanks. It was very helpful for me.

RE: [UE4] Dismemberment Gore System

#6
Also, do you know if you want to use another character other than a zombie, do you have to reupload custom meshes?

RE: [UE4] Dismemberment Gore System

#7
Can we change the color of the effect, exemple : zombi have green blood ?

RE: [UE4] Dismemberment Gore System

#8
Wow, stalker 2 looks amazing, hah just kidding, awesome job, gonna try it in my future project!

RE: [UE4] Dismemberment Gore System

#9
Looks awesome! Hope to try it out.

RE: [UE4] Dismemberment Gore System

#10
26-04-2021, 11:01 PM
GuyRoosevelt Wrote:
Also, do you know if you want to use another character other than a zombie, do you have to reupload custom meshes?
I would assume so. I would have to go in and try it out to see what I can do. Since it does seem quite possible that you can do custom meshes. yet it could take alot of work to reengineerginer

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